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Angular velocity on Rigibody2D is not working. #104

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Galllaa opened this issue May 20, 2024 · 1 comment · Fixed by #84
Closed

Angular velocity on Rigibody2D is not working. #104

Galllaa opened this issue May 20, 2024 · 1 comment · Fixed by #84
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bug Something isn't working

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@Galllaa
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Galllaa commented May 20, 2024

Describe the bug
Angular velocity on Rigibody2D is not working.

To Reproduce
Create Rigibody2D set gravity_scale = 0 then go to Angular under velocity set any number.

Expected behavior
Rigibody should spin.

Environment (please complete the following information):

  • OS Windows 10
  • Version 0.6.21
  • Godot Version [v4.2]
  • Type [simd single]

Example project(zip)
No need for that.

@Galllaa Galllaa added the bug Something isn't working label May 20, 2024
@thejoecode
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Looks like angular velocity 0.0 is always applied - made a comment on the code review here: 2089c37#r142293071

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