-
-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rewrite addon to rust/gdext #86
Labels
enhancement
New feature or request
Comments
Ughuuu
added
enhancement
New feature or request
and removed
bug
Something isn't working
labels
Apr 28, 2024
Merged
Initial draft(1 to 1 transcribe). After this a test phase should happen. Progress:
|
Functionality implementation is done, now the tests have to pass:
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
As of now, the addon has parts in c++ and a wrapper in rust.
Because of this, it's hard to make web builds work (because of the first wrapper in rust, it needs some js hacks to work).
GDext(godot-rust) extension somehow figured it out. It might be difficult to do here.
Also, cross platform determinism is way easier to do in rust than in c++.
That being said, I think it would be most beneficial to have all the code written in rust, and not have 2 layers of code(c++ and rust).
The text was updated successfully, but these errors were encountered: