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Difficulty Death Scaler

A fabric mod scaling difficulty on number of death like Demon's Soul.

When a player dies, the mod increases the difficulty.

After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.

Check the wiki to understand how the mod works. It has a lot of features including:

  • penalizing player who dies every 5 seconds
  • scoped difficulty (one global and one per player)
  • increasing difficulty automatically if the game is too simple
  • decreasing difficulty if players didn't die

Command

The mod adds one command: /difficultydeathscaler (or /dds)

  • /difficultydeathscaler get gives the current global difficulty (or /ddsg)
  • /difficultydeathscaler get [player] gives the current player difficulty (/ddsp gives your current difficulty)
  • /difficultydeathscaler set global [number of death] sets the number of death in global difficulty (OP command)
  • /difficultydeathscaler set player [player] difficulty [number of death] sets the number of death in player difficulty (OP command)
  • /difficultydeathscaler set player [player] daily-death [number of death] sets the number of death in 24h for targeted player (OP command)

Configuration

This mod can be configured via gamerules. Check the wiki to have more information.