-
-
Notifications
You must be signed in to change notification settings - Fork 435
/
Copy pathmonitor-connection.ts
375 lines (347 loc) · 12 KB
/
monitor-connection.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
import { injectable, inject, postConstruct } from 'inversify';
import { deepClone } from '@theia/core/lib/common/objects';
import { Emitter, Event } from '@theia/core/lib/common/event';
import { MessageService } from '@theia/core/lib/common/message-service';
import { FrontendApplicationStateService } from '@theia/core/lib/browser/frontend-application-state';
import {
MonitorService,
MonitorConfig,
MonitorError,
Status,
MonitorServiceClient,
} from '../../common/protocol/monitor-service';
import { BoardsServiceProvider } from '../boards/boards-service-provider';
import {
Port,
Board,
BoardsService,
AttachedBoardsChangeEvent,
} from '../../common/protocol/boards-service';
import { BoardsConfig } from '../boards/boards-config';
import { MonitorModel } from './monitor-model';
import { NotificationCenter } from '../notification-center';
@injectable()
export class MonitorConnection {
@inject(MonitorModel)
protected readonly monitorModel: MonitorModel;
@inject(MonitorService)
protected readonly monitorService: MonitorService;
@inject(MonitorServiceClient)
protected readonly monitorServiceClient: MonitorServiceClient;
@inject(BoardsService)
protected readonly boardsService: BoardsService;
@inject(BoardsServiceProvider)
protected readonly boardsServiceProvider: BoardsServiceProvider;
@inject(NotificationCenter)
protected readonly notificationCenter: NotificationCenter;
@inject(MessageService)
protected messageService: MessageService;
@inject(FrontendApplicationStateService)
protected readonly applicationState: FrontendApplicationStateService;
protected state: MonitorConnection.State | undefined;
/**
* Note: The idea is to toggle this property from the UI (`Monitor` view)
* and the boards config and the boards attachment/detachment logic can be at on place, here.
*/
protected _autoConnect = false;
protected readonly onConnectionChangedEmitter = new Emitter<
MonitorConnection.State | undefined
>();
/**
* This emitter forwards all read events **iff** the connection is established.
*/
protected readonly onReadEmitter = new Emitter<{ messages: string[] }>();
/**
* Array for storing previous monitor errors received from the server, and based on the number of elements in this array,
* we adjust the reconnection delay.
* Super naive way: we wait `array.length * 1000` ms. Once we hit 10 errors, we do not try to reconnect and clean the array.
*/
protected monitorErrors: MonitorError[] = [];
protected reconnectTimeout?: number;
@postConstruct()
protected init(): void {
this.monitorServiceClient.onMessage(this.handleMessage.bind(this));
this.monitorServiceClient.onError(this.handleError.bind(this));
this.boardsServiceProvider.onBoardsConfigChanged(
this.handleBoardConfigChange.bind(this)
);
this.notificationCenter.onAttachedBoardsChanged(
this.handleAttachedBoardsChanged.bind(this)
);
// Handles the `baudRate` changes by reconnecting if required.
this.monitorModel.onChange(({ property }) => {
if (property === 'baudRate' && this.autoConnect && this.connected) {
const { boardsConfig } = this.boardsServiceProvider;
this.handleBoardConfigChange(boardsConfig);
}
});
}
async handleMessage(port: string): Promise<void> {
const w = new WebSocket(`ws://localhost:${port}`);
w.onmessage = (res) => {
const messages = JSON.parse(res.data);
this.onReadEmitter.fire({ messages });
};
}
get connected(): boolean {
return !!this.state;
}
get monitorConfig(): MonitorConfig | undefined {
return this.state ? this.state.config : undefined;
}
get autoConnect(): boolean {
return this._autoConnect;
}
set autoConnect(value: boolean) {
const oldValue = this._autoConnect;
this._autoConnect = value;
// When we enable the auto-connect, we have to connect
if (!oldValue && value) {
// We have to make sure the previous boards config has been restored.
// Otherwise, we might start the auto-connection without configured boards.
this.applicationState.reachedState('started_contributions').then(() => {
const { boardsConfig } = this.boardsServiceProvider;
this.handleBoardConfigChange(boardsConfig);
});
} else if (oldValue && !value) {
if (this.reconnectTimeout !== undefined) {
window.clearTimeout(this.reconnectTimeout);
this.monitorErrors.length = 0;
}
}
}
handleError(error: MonitorError): void {
let shouldReconnect = false;
if (this.state) {
const { code, config } = error;
const { board, port } = config;
const options = { timeout: 3000 };
switch (code) {
case MonitorError.ErrorCodes.CLIENT_CANCEL: {
console.debug(
`Connection was canceled by client: ${MonitorConnection.State.toString(
this.state
)}.`
);
break;
}
case MonitorError.ErrorCodes.DEVICE_BUSY: {
this.messageService.warn(
`Connection failed. Serial port is busy: ${Port.toString(port)}.`,
options
);
shouldReconnect = this.autoConnect;
this.monitorErrors.push(error);
break;
}
case MonitorError.ErrorCodes.DEVICE_NOT_CONFIGURED: {
this.messageService.info(
`Disconnected ${Board.toString(board, {
useFqbn: false,
})} from ${Port.toString(port)}.`,
options
);
break;
}
case undefined: {
this.messageService.error(
`Unexpected error. Reconnecting ${Board.toString(
board
)} on port ${Port.toString(port)}.`,
options
);
console.error(JSON.stringify(error));
shouldReconnect = this.connected && this.autoConnect;
break;
}
}
const oldState = this.state;
this.state = undefined;
this.onConnectionChangedEmitter.fire(this.state);
if (shouldReconnect) {
if (this.monitorErrors.length >= 10) {
this.messageService.warn(
`Failed to reconnect ${Board.toString(board, {
useFqbn: false,
})} to the the serial-monitor after 10 consecutive attempts. The ${Port.toString(
port
)} serial port is busy. after 10 consecutive attempts.`
);
this.monitorErrors.length = 0;
} else {
const attempts = this.monitorErrors.length || 1;
if (this.reconnectTimeout !== undefined) {
// Clear the previous timer.
window.clearTimeout(this.reconnectTimeout);
}
const timeout = attempts * 1000;
this.messageService.warn(
`Reconnecting ${Board.toString(board, {
useFqbn: false,
})} to ${Port.toString(port)} in ${attempts} seconds...`,
{ timeout }
);
this.reconnectTimeout = window.setTimeout(
() => this.connect(oldState.config),
timeout
);
}
}
}
}
handleAttachedBoardsChanged(event: AttachedBoardsChangeEvent): void {
if (this.autoConnect && this.connected) {
const { boardsConfig } = this.boardsServiceProvider;
if (
this.boardsServiceProvider.canUploadTo(boardsConfig, {
silent: false,
})
) {
const { attached } = AttachedBoardsChangeEvent.diff(event);
if (
attached.boards.some(
(board) =>
!!board.port && BoardsConfig.Config.sameAs(boardsConfig, board)
)
) {
const { selectedBoard: board, selectedPort: port } = boardsConfig;
const { baudRate } = this.monitorModel;
this.disconnect().then(() => this.connect({ board, port, baudRate }));
}
}
}
}
async connect(config: MonitorConfig): Promise<Status> {
if (this.connected) {
const disconnectStatus = await this.disconnect();
if (!Status.isOK(disconnectStatus)) {
return disconnectStatus;
}
}
console.info(
`>>> Creating serial monitor connection for ${Board.toString(
config.board
)} on port ${Port.toString(config.port)}...`
);
const connectStatus = await this.monitorService.connect(config);
if (Status.isOK(connectStatus)) {
let j = 0;
const requestMessage = () => {
this.monitorService.request().then(({ messages }) => {
if (this.connected) {
// this.onReadEmitter.fire({ messages });
j += messages.length;
if (j > 1000) {
j = 0;
// console.log(`read more than 1000 messages`);
}
requestMessage();
}
});
};
// requestMessage();
this.state = { config };
console.info(
`<<< Serial monitor connection created for ${Board.toString(
config.board,
{ useFqbn: false }
)} on port ${Port.toString(config.port)}.`
);
}
this.onConnectionChangedEmitter.fire(this.state);
return Status.isOK(connectStatus);
}
async disconnect(): Promise<Status> {
if (!this.connected) {
return Status.OK;
}
const stateCopy = deepClone(this.state);
if (!stateCopy) {
return Status.OK;
}
console.log('>>> Disposing existing monitor connection...');
const status = await this.monitorService.disconnect();
if (Status.isOK(status)) {
console.log(
`<<< Disposed connection. Was: ${MonitorConnection.State.toString(
stateCopy
)}`
);
} else {
console.warn(
`<<< Could not dispose connection. Activate connection: ${MonitorConnection.State.toString(
stateCopy
)}`
);
}
this.state = undefined;
this.onConnectionChangedEmitter.fire(this.state);
return status;
}
/**
* Sends the data to the connected serial monitor.
* The desired EOL is appended to `data`, you do not have to add it.
* It is a NOOP if connected.
*/
async send(data: string): Promise<Status> {
if (!this.connected) {
return Status.NOT_CONNECTED;
}
return new Promise<Status>((resolve) => {
this.monitorService
.send(data + this.monitorModel.lineEnding)
.then(() => resolve(Status.OK));
});
}
get onConnectionChanged(): Event<MonitorConnection.State | undefined> {
return this.onConnectionChangedEmitter.event;
}
get onRead(): Event<{ messages: string[] }> {
return this.onReadEmitter.event;
}
protected async handleBoardConfigChange(
boardsConfig: BoardsConfig.Config
): Promise<void> {
if (this.autoConnect) {
if (
this.boardsServiceProvider.canUploadTo(boardsConfig, {
silent: false,
})
) {
// Instead of calling `getAttachedBoards` and filtering for `AttachedSerialBoard` we have to check the available ports.
// The connected board might be unknown. See: https://github.com/arduino/arduino-pro-ide/issues/127#issuecomment-563251881
this.boardsService.getAvailablePorts().then((ports) => {
if (
ports.some((port) => Port.equals(port, boardsConfig.selectedPort))
) {
new Promise<void>((resolve) => {
// First, disconnect if connected.
if (this.connected) {
this.disconnect().then(() => resolve());
return;
}
resolve();
}).then(() => {
// Then (re-)connect.
const { selectedBoard: board, selectedPort: port } = boardsConfig;
const { baudRate } = this.monitorModel;
this.connect({ board, port, baudRate });
});
}
});
}
}
}
}
export namespace MonitorConnection {
export interface State {
readonly config: MonitorConfig;
}
export namespace State {
export function toString(state: State): string {
const { config } = state;
const { board, port } = config;
return `${Board.toString(board)} ${Port.toString(port)}`;
}
}
}