We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I use the onFinish output to update my view, and show a play/stop icon near the progress bar.
The problem is that the onFinish event is fired while the audio is still playing, and not when it's completed.
onFinish
Here's my HTML code
<img [src]=" (!song.track || !song.isPlaying) ? 'a.svg' : 'b.svg'"> <audio-track #providerTrack *ngIf="song.track != undefined " (onFinish)="songFinished($event)" [track]="song.track" > <audio-track-progress-bar dark duration progress [audioTrack]="providerTrack" [ngStyle]="{display: providerTrack.completed > 0 ? 'flex' : 'none'}"> </audio-track-progress-bar> </audio-track>
Here's my ts code
songFinished(track){ var song = this.songs.find(s => s.track && s.track.id == track.id); if(song && song.isPlaying){ setTimeout(()=>{ song.isPlaying=false; this.change.markForCheck(); }) } }
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I use the onFinish output to update my view, and show a play/stop icon near the progress bar.
The problem is that the
onFinish
event is fired while the audio is still playing, and not when it's completed.Here's my HTML code
Here's my ts code
The text was updated successfully, but these errors were encountered: