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CHANGELOG.md

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#Changelog

0.1.0 (2018-10-15)

Fixed Bugs:

  • Fixed an issue where generating usdz wrote out absolute paths instead of relative paths

Changes:

  • Reorganized repo by moving files to the _gltf2usd module
  • Renames unicode filenames to ascii to avoid name conflicts (kcoley#71)
  • Added versioning to the gltf2usd (kcoley#81) (kcoley#68)
  • Added changelog

0.1.1 (2018-10-21)

Fixed Bugs:

  • Fixed issue with node transforms and node animations, where the glTF node transform would get applied on top of its animation, causing incorrect positions.

Changes:

  • Convert usd file path to absolute path on load
  • Reformatted changelog
  • Switched some methods to properties
  • Increment version

0.1.2 (2018-10-21)

Fixed Bugs:

  • Use only first animation group

0.1.3 (2018-10-26)

Fixed Bugs:

  • Fixed strength

0.1.4 (2018-10-28)

Fixed Bugs:

  • Opacity for base color factor is now used even wihout base color texture

0.1.5 (2018-11-2)

Fixed Bugs:

  • Fixed bug in using specular workflow (kcoley#92)

Changes:

  • Added alpha mode to Material (kcoley#88)
  • If opacity is set in glTF, overwrite the alpha to 1 on USD export.
  • Alpha mask is not supported in glTF so a warning is displayed and defaults to alpha blend

0.1.6 (2018-11-3)

Fixed Bugs:

  • Fixed bug in joint names to allow support for animations for iOS (kcoley#79)

0.1.7 (2018-11-6)

Changes:

  • When using alpha opaque, the base color texture is cloned

0.1.8 (2018-11-8)

Changes:

  • If a normal texture has only one channel, the channel is applied to RGB as a new texture

0.1.9 (2018-11-10)

Fixed Bugs:

  • Fixed a bug with transform animations not getting exported

0.1.10 (2018-11-12)

Changes:

  • Added optimize-textures flag to help reduce texture size when generating usdz files

0.1.11 (2018-12-4)

Changes:

  • Set vertex colors for Color4 (vertex color alpha currently not supported)
  • Resolves (kcoley#113)

0.1.12 (2018-12-17)

Changes:

  • Generate a new texture if the KHR_texture_transform extension is used
  • Resolves (kcoley#104)

0.1.13 (2018-12-23)

Fixed Bugs:

  • Fixed a bug where normalized ubytes and ushorts were not being normalized on load Changes:
  • Added support for loading embedded images in bufferviews
  • Resolves (kcoley#123)

0.1.14 (2018-12-23)

Fixed Bugs:

  • Fixed a bug where multiple embedded textures within the same buffer were not extracted properly Changes:
  • Resolves (kcoley#125)

0.1.15 (2019-01-11)

Fixed Bugs:

  • Fix for throwing when USD minor version is 19 and path version is 1 spiderworm
  • Fixed bug where texture transform generation would fail on index out of range (kcoley#131)

0.1.16 (2019-01-17)

Changes:

  • Add option to toggle texture transform texture generation (enable --generate_texture_transform_texture, disable --no-generate_texture_transform_texture) (kcoley#133)

0.1.17 (2019-01-24)

Changes:

  • Preserve material names of gltf if present (kcoley#135)

0.1.18 (2019-01-28)

Changes:

  • Cache accessor data to help with glTF import optimization (kcoley#137)
  • Adding logging for exporting mesh primitive data, behind the -v flag

0.1.19 (2019-01-30)

Changes:

  • Prevent crash and display warning when glTF nodes have joints, but no skin (kcoley#140)

0.1.20 (2019-02-04)

Fixed Bugs:

  • Fixed a bug where textures were being indexed through images (kcoley#142)