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| 1 | + |
| 2 | +// Simple text processing tool for converting shaders at runtime. |
| 3 | + |
| 4 | +#include <stdio.h> |
| 5 | +#include <stdlib.h> |
| 6 | +#include <stdbool.h> |
| 7 | +#include <string.h> |
| 8 | +#include "iron_string.h" |
| 9 | + |
| 10 | +char out[128 * 1024]; |
| 11 | +char line[1024]; |
| 12 | + |
| 13 | +char *buffer; |
| 14 | +int pos = 0; |
| 15 | + |
| 16 | +const char *header_glsl = "#version 450\n\ |
| 17 | +#define GLSL\n\ |
| 18 | +#define textureArg(tex) sampler2D tex \n\ |
| 19 | +#define texturePass(tex) tex \n\ |
| 20 | +#define mul(a, b) b * a \n\ |
| 21 | +#define textureShared texture \n\ |
| 22 | +#define textureLodShared textureLod \n\ |
| 23 | +#define atan2(x, y) atan(y, x) \n\ |
| 24 | +"; |
| 25 | + |
| 26 | +// shared_sampler |
| 27 | +const char *header_hlsl = "#define HLSL\n\ |
| 28 | +#define textureArg(tex) Texture2D tex,SamplerState tex ## _sampler\n\ |
| 29 | +#define texturePass(tex) tex,tex ## _sampler\n\ |
| 30 | +#define sampler2D Texture2D\n\ |
| 31 | +#define sampler3D Texture3D\n\ |
| 32 | +#define texture(tex, coord) tex.Sample(tex ## _sampler, coord)\n\ |
| 33 | +#define textureShared(tex, coord) tex.Sample(\" + shared_sampler + \", coord)\n\ |
| 34 | +#define textureLod(tex, coord, lod) tex.SampleLevel(tex ## _sampler, coord, lod)\n\ |
| 35 | +#define textureLodShared(tex, coord, lod) tex.SampleLevel(\" + shared_sampler + \", coord, lod)\n\ |
| 36 | +#define texelFetch(tex, coord, lod) tex.Load(float3(coord.xy, lod))\n\ |
| 37 | +uint2 _GetDimensions(Texture2D tex, uint lod) { uint x, y; tex.GetDimensions(x, y); return uint2(x, y); }\n\ |
| 38 | +#define textureSize _GetDimensions\n\ |
| 39 | +#define mod(a, b) (a % b)\n\ |
| 40 | +#define vec2 float2\n\ |
| 41 | +#define vec3 float3\n\ |
| 42 | +#define vec4 float4\n\ |
| 43 | +#define ivec2 int2\n\ |
| 44 | +#define ivec3 int3\n\ |
| 45 | +#define ivec4 int4\n\ |
| 46 | +#define mat2 float2x2\n\ |
| 47 | +#define mat3 float3x3\n\ |
| 48 | +#define mat4 float4x4\n\ |
| 49 | +#define dFdx ddx\n\ |
| 50 | +#define dFdy ddy\n\ |
| 51 | +#define inversesqrt rsqrt\n\ |
| 52 | +#define fract frac\n\ |
| 53 | +#define mix lerp\n\ |
| 54 | +"; |
| 55 | + |
| 56 | +// shared_sampler |
| 57 | +const char *header_msl = "#define METAL\n\ |
| 58 | +#include <metal_stdlib>\n\ |
| 59 | +#include <simd/simd.h>\n\ |
| 60 | +using namespace metal;\n\ |
| 61 | +#define textureArg(tex) texture2d<float> tex,sampler tex ## _sampler\n\ |
| 62 | +#define texturePass(tex) tex,tex ## _sampler\n\ |
| 63 | +#define sampler2D texture2d<float>\n\ |
| 64 | +#define sampler3D texture3d<float>\n\ |
| 65 | +#define texture(tex, coord) tex.sample(tex ## _sampler, coord)\n\ |
| 66 | +#define textureShared(tex, coord) tex.sample(\" + shared_sampler + \", coord)\n\ |
| 67 | +#define textureLod(tex, coord, lod) tex.sample(tex ## _sampler, coord, level(lod))\n\ |
| 68 | +#define textureLodShared(tex, coord, lod) tex.sample(\" + shared_sampler + \", coord, level(lod))\n\ |
| 69 | +#define texelFetch(tex, coord, lod) tex.read(uint2(coord), uint(lod))\n\ |
| 70 | +float2 _getDimensions(texture2d<float> tex, uint lod) { return float2(tex.get_width(lod), tex.get_height(lod)); }\n\ |
| 71 | +#define textureSize _getDimensions\n\ |
| 72 | +#define mod(a, b) fmod(a, b)\n\ |
| 73 | +#define vec2 float2\n\ |
| 74 | +#define vec3 float3\n\ |
| 75 | +#define vec4 float4\n\ |
| 76 | +#define ivec2 int2\n\ |
| 77 | +#define ivec3 int3\n\ |
| 78 | +#define ivec4 int4\n\ |
| 79 | +#define mat2 float2x2\n\ |
| 80 | +#define mat3 float3x3\n\ |
| 81 | +#define mat4 float4x4\n\ |
| 82 | +#define dFdx dfdx\n\ |
| 83 | +#define dFdy dfdy\n\ |
| 84 | +#define inversesqrt rsqrt\n\ |
| 85 | +#define mul(a, b) b * a\n\ |
| 86 | +#define discard discard_fragment()\n\ |
| 87 | +"; |
| 88 | + |
| 89 | +char *read_line() { |
| 90 | + int i = 0; |
| 91 | + while (true) { |
| 92 | + if (buffer[pos] == '\0') { |
| 93 | + return NULL; |
| 94 | + } |
| 95 | + |
| 96 | + line[i] = buffer[pos]; |
| 97 | + i++; |
| 98 | + pos++; |
| 99 | + |
| 100 | + if (buffer[pos - 1] == '\n') { |
| 101 | + break; |
| 102 | + } |
| 103 | + } |
| 104 | + line[i] = '\0'; |
| 105 | + return &line[0]; |
| 106 | +} |
| 107 | + |
| 108 | +void process_file(char *file, int off) { |
| 109 | + char *_buffer = buffer; |
| 110 | + int _pos = pos; |
| 111 | + pos = off; |
| 112 | + |
| 113 | + FILE *fp = fopen(file, "rb"); |
| 114 | + fseek(fp , 0, SEEK_END); |
| 115 | + int size = ftell(fp); |
| 116 | + rewind(fp); |
| 117 | + buffer = malloc(size + 1); |
| 118 | + buffer[size] = '\0'; |
| 119 | + fread(buffer, size, 1, fp); |
| 120 | + fclose(fp); |
| 121 | + |
| 122 | + while (true) { |
| 123 | + char *line = read_line(); |
| 124 | + if (line == NULL) { |
| 125 | + break; |
| 126 | + } |
| 127 | + |
| 128 | + if (starts_with(line, "#include ")) { |
| 129 | + char *rel = line + 10; // #include " |
| 130 | + rel[strlen(rel) - 1 - 1] = '\0'; // trailing " |
| 131 | + |
| 132 | + char path[512]; |
| 133 | + int last = string_last_index_of(file, "/") + 1; |
| 134 | + strncpy(path, file, last); |
| 135 | + path[last] = '\0'; |
| 136 | + strcat(path, rel); |
| 137 | + |
| 138 | + process_file(path, 0); |
| 139 | + line[0] = '\0'; |
| 140 | + } |
| 141 | + |
| 142 | + strcat(out, line); |
| 143 | + } |
| 144 | + |
| 145 | + free(buffer); |
| 146 | + buffer = _buffer; |
| 147 | + pos = _pos; |
| 148 | +} |
| 149 | + |
| 150 | +// glsl from to |
| 151 | +int ashader_compile(int argc, char **argv) { |
| 152 | + strcpy(out, header_glsl); |
| 153 | + |
| 154 | + process_file(argv[2], 13); // Skip #version 450\n |
| 155 | + |
| 156 | + FILE *fp = fopen(argv[3], "wb"); |
| 157 | + fwrite(out, 1, strlen(out), fp); |
| 158 | + |
| 159 | + return 0; |
| 160 | +} |
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