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index.html
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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="theme-color" content="#000000" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
overflow: hidden;
}
#canvasArea {
margin-left: auto;
margin-right: auto;
overflow: hidden;
}
</style>
<!-- Libs and GDJS core files : -->
<script src="libs\jshashtable.js" crossorigin="anonymous"></script>
<script src="gd.js" crossorigin="anonymous"></script>
<script src="gd-splash-image.js" crossorigin="anonymous"></script>
<script src="libs\hshg.js" crossorigin="anonymous"></script>
<script src="libs\rbush.js" crossorigin="anonymous"></script>
<script src="inputmanager.js" crossorigin="anonymous"></script>
<script src="jsonmanager.js" crossorigin="anonymous"></script>
<script src="timemanager.js" crossorigin="anonymous"></script>
<script src="runtimeobject.js" crossorigin="anonymous"></script>
<script src="profiler.js" crossorigin="anonymous"></script>
<script src="runtimescene.js" crossorigin="anonymous"></script>
<script src="scenestack.js" crossorigin="anonymous"></script>
<script src="polygon.js" crossorigin="anonymous"></script>
<script src="force.js" crossorigin="anonymous"></script>
<script src="layer.js" crossorigin="anonymous"></script>
<script src="timer.js" crossorigin="anonymous"></script>
<script src="runtimegame.js" crossorigin="anonymous"></script>
<script src="variable.js" crossorigin="anonymous"></script>
<script src="variablescontainer.js" crossorigin="anonymous"></script>
<script src="oncetriggers.js" crossorigin="anonymous"></script>
<script src="runtimebehavior.js" crossorigin="anonymous"></script>
<script src="spriteruntimeobject.js" crossorigin="anonymous"></script>
<script src="events-tools\commontools.js" crossorigin="anonymous"></script>
<script src="events-tools\runtimescenetools.js" crossorigin="anonymous"></script>
<script src="events-tools\inputtools.js" crossorigin="anonymous"></script>
<script src="events-tools\objecttools.js" crossorigin="anonymous"></script>
<script src="events-tools\cameratools.js" crossorigin="anonymous"></script>
<script src="events-tools\soundtools.js" crossorigin="anonymous"></script>
<script src="events-tools\storagetools.js" crossorigin="anonymous"></script>
<script src="events-tools\stringtools.js" crossorigin="anonymous"></script>
<script src="events-tools\windowtools.js" crossorigin="anonymous"></script>
<script src="events-tools\networktools.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\pixi.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\pixi-filters-tools.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\runtimegame-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\runtimescene-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\layer-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\pixi-image-manager.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\spriteruntimeobject-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="pixi-renderers\loadingscreen-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="howler-sound-manager\howler.min.js" crossorigin="anonymous"></script>
<script src="howler-sound-manager\howler-sound-manager.js" crossorigin="anonymous"></script>
<script src="fontfaceobserver-font-manager\fontfaceobserver.js" crossorigin="anonymous"></script>
<script src="fontfaceobserver-font-manager\fontfaceobserver-font-manager.js" crossorigin="anonymous"></script>
<script src="Extensions\TextObject\textruntimeobject.js" crossorigin="anonymous"></script>
<script src="Extensions\TextObject\textruntimeobject-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="gdjs-evtsext__flash__flash.js" crossorigin="anonymous"></script>
<script src="gdjs-evtsext__health__health.js" crossorigin="anonymous"></script>
<script src="gdjs-evtsext__stayonscreen__stayonscreen.js" crossorigin="anonymous"></script>
<script src="Extensions\TweenBehavior\shifty.js" crossorigin="anonymous"></script>
<script src="Extensions\TweenBehavior\tweenruntimebehavior.js" crossorigin="anonymous"></script>
<script src="Extensions\ParticleSystem\particleemitterobject.js" crossorigin="anonymous"></script>
<script src="Extensions\ParticleSystem\particleemitterobject-pixi-renderer.js" crossorigin="anonymous"></script>
<script src="Extensions\ParticleSystem\pixi-particles-pixi-renderer.min.js" crossorigin="anonymous"></script>
<script src="code0.js" crossorigin="anonymous"></script>
<script src="code1.js" crossorigin="anonymous"></script>
<script src="code2.js" crossorigin="anonymous"></script>
<script src="data.js" crossorigin="anonymous"></script>
</head>
<body>
<script>
(function() {
//Initialization
var game = new gdjs.RuntimeGame(gdjs.projectData, {});
//Create a renderer
game.getRenderer().createStandardCanvas(document.body);
//Bind keyboards/mouse/touch events
game.getRenderer().bindStandardEvents(game.getInputManager(), window, document);
//Load all assets and start the game
game.loadAllAssets(function() {
game.startGameLoop();
});
})();
</script>
</body>
</html>