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float GetPathLength(); bool PathReachedEndPoint(); // returns false if the path from startPoint to endPoint cannot be found
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Just a question regarding the GetPathLength method.
Should this method return the "euclidean" distance or the "geodesic" one (the last one would take into account speed function)?
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Why not have both?
GetEuclideanPathLength() GetGeodesicPathLength()
Sounds good to me!
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float GetPathLength();
bool PathReachedEndPoint(); // returns false if the path from startPoint to endPoint cannot be found
The text was updated successfully, but these errors were encountered: