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Star Admiral is either my personal testing laboratory for new django tricks or a very Sirius attempt of making a web-based 4X space game for the web. I don't know yet.

It if turns out to be the latter and you're interested in helping me, please do contact me.

Goals

Good visualization is super-important. This should be a game of huge empires battling it out with colossal fleets out in the emptiness of space; not a table-speedreading competition between bored actuarians.

Also it should be fun.

TODO now

  • Game setup
  • Faction setup

TODO later

  • Universe generation
  • Giving orders
  • star map

TODO by someone else

  • Some nifty gfx design
  • Marvellous UI features

Ideas for the Future

  • Computer generated images for weapons etc. Dimensions to consider:
    • power
    • technological sophistication
    • size (and with previous, level of miniaturization)
  • Replace tech tree with something more interesting
  • Multi-turn planetary combats
  • AI for fleet combat