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Assembly-UnityScript-firstpass.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3AD99701-6E0F-EA16-641E-6CAD214C6634}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_2;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_ANDROID;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\SmoothFollow.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" />
<Compile Include="Assets\Standard Assets\Scripts\General Scripts\DragRigidbody.js" />
<None Include="Assets\ngui\Resources\Shaders\Depth.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\ngui\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\fonts\JandaCurlyGirl\KG-TOU.txt" />
<None Include="Assets\ngui\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\ngui\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\ngui\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Orthello\Examples\4 - Follow Target View\-orthello-config.xml" />
<None Include="Assets\ngui\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\Orthello\-Read-Me.txt" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
<None Include="Assets\ngui\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\ngui\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\TransitionsManager\ReadMe.txt" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\ngui\ReadMe - 1.87.txt" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Transparent Colored (HardClip).shader" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
<None Include="Assets\ngui\Examples\Other\English.txt" />
<None Include="Assets\ngui\Examples\Other\French.txt" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\ngui\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\ngui\Examples\Shaders\Refractive.shader" />
<None Include="Assets\Orthello\Standard Assets\OT\_Base\TintedAlpha.shader" />
<None Include="Assets\ngui\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\ngui\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
<None Include="Assets\ngui\Examples\Models\Orc Armor\Orc Armor.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>