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AFGameEditor.h
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//
// MyDocument.h
// LevelEditor
//
// Created by Michael Markowski on 20.11.09.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Cocoa/Cocoa.h>
#import <Quartz/Quartz.h>
#import "TextureAtlasView.h"
#import "LevelView.h"
#import "Game.h"
#define LayerItemsDropType @"LayerItemsDropType"
enum {
kEditModeMoveAndDrag,
kEditModeSelect,
kEditModeDraw,
};
@interface AFGameEditor : NSPersistentDocument {
IBOutlet TextureAtlasView *textureAtlasView;
IBOutlet NSScrollView *spriteSheetScrollView;
IBOutlet NSArrayController *levelArrayController;
IBOutlet NSArrayController *layerArrayController;
IBOutlet NSArrayController *textureAtlasArrayController;
IBOutlet NSArrayController *spriteArrayController;
IBOutlet NSDrawer *drawer;
IBOutlet LevelView *levelView;
Texture *selectedTexture;
IBOutlet NSButton *infoButton;
NSArrayController *selectedSprites;
IBOutlet NSPanel *infoHUD;
NSArray *_sortDescriptors;
IBOutlet NSTableView *layerTableView;
IBOutlet NSButton *showGridCheckbox;
Game *game;
int editMode;
NSMutableDictionary *volatileTextures;
NSMutableDictionary *volatileTextureToAtlasNameMap;
}
@property (nonatomic, retain) IBOutlet NSArrayController *levelArrayController;
@property (nonatomic, retain) IBOutlet NSArrayController *layerArrayController;
@property (nonatomic, retain) IBOutlet NSArrayController *spriteArrayController;
@property (nonatomic, retain) IBOutlet NSArrayController *textureAtlasArrayController;
@property (nonatomic, retain) Texture *selectedTexture;
@property (nonatomic, retain) IBOutlet NSButton *infoButton;
@property (nonatomic, retain) IBOutlet NSArrayController *selectedSprites;
@property (nonatomic, retain) IBOutlet NSPanel *infoHUD;
@property (nonatomic, retain) IBOutlet NSTableView *layerTableView;
@property (nonatomic, retain) IBOutlet NSButton *showGridCheckbox;
@property (nonatomic, retain) Game *game;
@property (nonatomic, assign) int editMode;
@property (nonatomic, retain) NSMutableDictionary *volatileTextures;
@property (nonatomic, retain) NSMutableDictionary *volatileTextureToAtlasNameMap;
- (IBAction)toggleDrawer:(id)sender;
- (IBAction)toggleSpriteInfo:(id)sender;
- (NSMutableDictionary*)allTextures;
- (void)invalidateTextures;
- (IBAction)addNewLayer:(id)sender;
- (IBAction)addNewLevel:(id)sender;
- (IBAction)removeSelectedLayers:(id)sender;
- (IBAction)removeSelectedLevels:(id)sender;
- (NSArray *)sortDescriptors;
- (NSDictionary*)texturesForAtlasNamed:(NSString*)name;
- (IBAction)addNewSpriteSheet:(id)sender;
- (IBAction)removeSelectedSpriteSheets:(id)sender;
@end