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LevelViewController.m
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//
// LevelViewController.m
// LevelEditor
//
// Created by Michael Markowski on 26.01.10.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "LevelViewController.h"
#import "AFGameEditor.h"
@implementation LevelViewController
@synthesize toolbarButtonMoveAndDrag, toolbarButtonDraw, toolbarButtonSelect;
- (IBAction)toolbarAction:(id)sender {
[self disableAllToolbarButtons];
AFGameEditor *doc = (AFGameEditor*)[[NSDocumentController sharedDocumentController] currentDocument];
switch ([sender tag]) {
case kTagToolbarButtonMoveAndDrag:
[toolbarButtonMoveAndDrag setState:NSOnState];
doc.editMode = kEditModeMoveAndDrag;
break;
case kTagToolbarButtonSelect:
[toolbarButtonSelect setState:NSOnState];
doc.editMode = kEditModeSelect;
break;
case kTagToolbarButtonDraw:
[toolbarButtonDraw setState:NSOnState];
doc.editMode = kEditModeDraw;
break;
default:
break;
}
[[self.view window] invalidateCursorRectsForView:self.view];
}
- (void)disableAllToolbarButtons {
[toolbarButtonMoveAndDrag setState:NSOffState];
[toolbarButtonDraw setState:NSOffState];
[toolbarButtonSelect setState:NSOffState];
}
@end