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Michael Markowski
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cleaned up a bit and added apache license header
1 parent 0615a85 commit 5af15e5

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AFGameEditor+LayerManagement.h

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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#import "AFGameEditor.h"

AFGameEditor+LayerManagement.m

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "AFGameEditor+LayerManagement.h"
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#import "CoreDataHelper.h"

AFGameEditor.h

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// LevelEditor
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//
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// Created by Michael Markowski on 20.11.09.
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// Copyright Artifacts 2009 . All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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#import <Quartz/Quartz.h>
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IBOutlet LevelView *levelView;
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Texture *selectedTexture;
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IBOutlet NSButton *infoButton;
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// IBOutlet Sprite *selectedSprite;
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NSArrayController *selectedSprites;
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IBOutlet NSPanel *infoHUD;
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NSArray *_sortDescriptors;
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@property (nonatomic, retain) IBOutlet NSArrayController *textureAtlasArrayController;
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@property (nonatomic, retain) Texture *selectedTexture;
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@property (nonatomic, retain) IBOutlet NSButton *infoButton;
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//@property (nonatomic, retain) IBOutlet Sprite *selectedSprite;
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@property (nonatomic, retain) IBOutlet NSArrayController *selectedSprites;
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@property (nonatomic, retain) IBOutlet NSPanel *infoHUD;
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@property (nonatomic, retain) IBOutlet NSTableView *layerTableView;

AFGameEditor.m

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// LevelEditor
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//
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// Created by Michael Markowski on 20.11.09.
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// Copyright Artifacts 2009 . All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "AFGameEditor.h"
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#import "Model.h"

Constants.h

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CoreDataHelper.h

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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CoreDataHelper.m

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "CoreDataHelper.h"
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EditModeAwareCursor.h

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EditModeAwareCursor.m

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This file was deleted.

Game.h

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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Game.m

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
6-
// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "Game.h"
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ImageToPNGDataTransformer.h

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// iPin
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//
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// Created by Michael Markowski on 15.07.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Foundation/Foundation.h>
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ImageToPNGDataTransformer.m

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// iPin
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//
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// Created by Michael Markowski on 15.07.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "ImageToPNGDataTransformer.h"
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Layer.h

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// Leveleditor
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//
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// Created by Michael Markowski on 29.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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#import "Level.h"

Layer.m

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// Leveleditor
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//
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// Created by Michael Markowski on 29.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "Layer.h"
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#import "NSColor+Hex.h"

Level.h

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import <Cocoa/Cocoa.h>
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#import "Game.h"

Level.m

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// Leveleditor
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//
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// Created by Michael Markowski on 30.11.09.
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// Copyright 2009 Artifacts. All rights reserved.
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// Copyright (c) 2010 Artifacts - Fine Software Development
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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820

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#import "Level.h"
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