-
Notifications
You must be signed in to change notification settings - Fork 128
/
CHANGELOG
649 lines (553 loc) · 35.7 KB
/
CHANGELOG
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
= Arx Libertatis 1.3 (TBD) =
Gameplay:
* Fixed lightning strike damage depending on framerate
* Fixed fireplace damage depending on framerate
* Fixed being able to cast the SAM (Lord Inut's bow) cheat multiple times in a single playthough by saving/loading
* Casting the Ylside (MX) armor cheat no longer disables the POM (Lord Inut's sword) cheat
Graphics:
* Fixed increased fog particle count with high framerates
* Fixed increased effect particle count for the bless, confuse, control, curse, fire field, flying eye, ice field, ice projection, levitate, negate magic, repel undead and trap spells with high framerates
* Fixed increased magic damage particle count for the chaos, harm, life drain, lightning strike and mana drain spells with high framerates
* Fixed rendering issues with the levitate spell effect
* Fixed missing fire animation in the fire field spell
* Fixed fogs starting out with 0 particles after coming into view
* Windows: Disabled "Crisp" Alpha Cutout AA with Intel graphics drivers to avoid rendering issues and crashes
Interface:
* Fixed cheat text not scaling correctly with higher resolutions
* Made the "Customize controls" button look less like a heading
* Changed the field of view slider to go from 50° to 100° (vertical) instead of from 75° to 125°
Controls:
* Fixed the "Interrupt current spell" keyboard shortcut sometimes ending previous spells instead of the last one
Audio:
* Fixed some audio samples not ending correctly
* Fixed lighting strike damage sound being played for every frame
Modding:
* Added support for level numbers above 27
* Added support for script event parameters above 3 (e.g. ^$param4)
* Added support for having more than 20 spells active
* Added support for uncompressed .fts files
* Added the ^angleto_… system variable returning the the direction to another entity
* Added the ^caster* system variable to get the caster of the given spell or summoned entity
* Added the ^class* system variable to get the class name of the given entity or spell
* Added the ^hover system variable returning the entity under the mouse cursor
* Added the ^onscreen* and ^offscreen* system variables to determine if an entity is shown on screen (feature request #1593)
* Added the ^player_mana and and ^player_maxmana system variables to query the current and maximum player mana level
* Added the ^spell* system variable to get the ID of the newest active spell cast by the given entity
* Added the ^spelllevel* system variable to get the caster level of the player or the given spell
* Added the ^realtime_year, ^realtime_month and ^realtime_day to get the current date
* Added the spell ID as parameter 3 to the spellcast and spellend script events
* Added the summoned entity ID as parameter 3 to the ouch script event
* Added the weapon/summoned/spell ID as parameter 3 to the hit script event (feature request #1599)
* Added the damage type flags as parameter 4 to the hit script event
* Added support for stopping specific spells using the `destroy` script command
* Added support for specifying volume of non-looped ambiances with the `ammbiance` script command
* Added support for creating items without an icon existing at the same path as the script
* Added support for calling the `closestealbag` command from non-NPC entities
* Added support for fractional intervals in the `timer` command
* Added support for more than 16 active attractors and fixed overlapping attractors
* Fixed the ^$objontop script variable to not have a leading space and don't repeat 'player'
Debugging:
* Added a new entity visibility debug HUD under F11
Other Fixes:
* Added a workaround for broken ratman backflip in intro (bug #93)
* Fixed a crash when dragging an entity without a 3D object (bug #1592)
* Fixed a crash when using a weapon without a 3D object (bug #1286)
* Fixed a crash when an equipped candle is destroyed (bug #1622)
* Fixed a crash with negative (or zero with -i) intervals in the `timer` command
* Fixed a crash when loading save files with linked items inside an inventory (bug #1618)
* Fixed linked entities being removed from NPC inventories even if linked to the owning NPC
* Fixed the `replaceme` script command for NPC weapons not equipping the new weapon
* Fixed the PNUX cheat progress not being reset when exiting magic mode if the player has drawn 3 out of 4 cheat runes
* Fixed being able to cast the SOS (reveal map) cheat multiple times per playthough even though it is idempotent
Technical Changes:
* Added support for Qt 6 in the crash reporter
* The lld linker is now used when available (for non-LTO builds)
################################################################################
= Arx Libertatis 1.2.1 (2022-04-10) =
Gameplay:
* Fixed armor class and magic/poison resistance modifiers being rounded down
* Fixed being able to use items multiple times by dropping them on the player book (bug #1011)
* Fixed using stacks of items by dropping them on the player book causing the remaining unused items in the stack to disappear
Graphics:
* Fixed messed up graphics with the Steam overlay active
Audio:
* Fixed missing death screams for most NPCs (bug #1579)
* Fixed double click sound when unequipping armor
Performance:
* Fixed excessively slow performance with "Crisp" Alpha Cutout AA enabled (bug #1595)
* Linux: Fixed stuttering and freezing in the portable binary release caused by the bundled SDL2 library (bug #1605)
Other Fixes:
* The spellcast animation is no longer played when casting fails
* Fixed a crash when starting a new game while a game is already loaded
* Fixed a crash when color-keyed BMP images failed to load (bug #1557)
* Fixed a crash when the player is given an item while the inventory is full (bug #1570)
* Fixed a crash when releasing the escape key during the first frame of the main menu (bug #1155)
* Fixed a crash caused by the flying eye spell (bug #511)
* Fixed a crash when combining the coin purse with lights
* Fixed a crash with the `activatephysics` script command (bug #1259)
* Fixed a crash with the entity debug view (bug #1608)
* Fixed a crash when passing invalid values to command-line arguments
* Fixed a hang on startup on some POSIX platforms
* Fixed formatting for HTTPS links in dialogs
* Windows: Fixed a crash with Intel graphics and "Crisp" Alpha Cutout AA enabled (bug #1568, bug #1603)
* Windows: Restored Windows XP support (bug #1569)
Technical Changes:
* Fixed compatibility with the CMake config installed by SDL 2.0.4+
* Fixed build without fstatat()
* Initial flags in CMAKE_REQUIRED_DEFINITIONS are no longer dropped when testing some platform features
* Platform feature tests no longer fail if they produce generic warnings
* Fixed libstdc++ assert failures and disabled _GLIBCXX_ASSERTIONS in release builds (bug #1563)
* Added a workaround for miscompilation bugs in GCC 9.0-9.4 and 10.0-10.3 (bug #1600)
################################################################################
= Arx Libertatis 1.2 "Mega Mega Mega" (2021-07-13) =
Gameplay:
* Added an alternate, less strict rune recognition algorithm (enabled by default) (feature request #289, #653)
* Made rune recognition less dependent on framerate (bug #856)
* Added an alternate bow aim mode
* Added gravity to arrows unless fully charged
* Fixed weapon durability degrading faster at higher framerates (bug #790)
* Fixed poison and magic resistance bonus from equipment and cheats being ignored in some cases
* Fixed player ascending infinitely when attacked while levitating (bug #640)
* Fixed Slow down (Rhaa Rune (decrease)Movis Rune (movement)) spell affecting user interface and input and improve player movement while it is active (bug #534)
* Fixed hunger dropping below 0% when overeating (bug #132, fix is also applied when loading save files)
* Higher caster level now makes the Curse (Rhaa Rune (decrease)Stregum Rune (magic)Vitae Rune (life)) spell more effective against NPC Damages, Armor Class and Damage Absorption instead of less effective
* Calculated Armor Class, Magic Resistance, Poison Resistance and Damages stats now include attribute and skill modifiers from items and spells (bug #322)
* The Critical Hit chance now includes item and cheat modifiers
* The Negate magic (Nhi Rune (remove)Stregum Rune (magic)Spacium Rune (field)) spell and effect now correctly follows the target
* Fixed player not receiving experience for kills by summoned creatures
* Fixed selection of replacement weapon when the equipped one breaks to select one that is similarly powerful
* Fixed maximum player Health and Mana ignoring attribute modifiers from items and spells while the MAX or MAR cheats are active
* Fixed Akbaa not attacking the player after using his tentacle attack twice (bug #584)
* Fixed spells without mana drain using the mana drain from previous spells
* Fixed Confuse (Rhaa Rune (decrease)Vista Rune (vision)) spell ending immediately (bug #615)
Graphics:
* Windows: In multi-GPU setups (Optimus/PowerXpress) the more powerful GPU is now used by default
* Added a configurable FPS limit independent of vsync, defaulting to the display refresh rate
* Added a field of view setting (feature request #404)
* Re-added a fullscreen gamma option (feature request #254)
* Added support for fullscreen modes with different refresh rates
* Added anti-aliasing to alpha cutouts (color key anti-aliasing, alpha to coverage and sample shading
* Added an option to disable anisotropic filtering (feature request #96)
* Added options to disable view bobbing and camera shake (feature request #405)
* Fixed missing blob shadows under dragged entities
* Fixed wrongly displayed light flare when dragging a torch (bug #783)
* Fixed water and lava not being animated while the night vision spell is active (bug #1053)
* Fixed scaling of flares around lights with higher resolutions
* Fixed light flares showing through scene geometry or disappearing when the light is still visible (bug #120)
* Fixed light flares showing through non-interactive entities (e.g. doors that are opening or closing)
* Fixed light flares being drawn in front interface elements including notes (bug #1145)
* Fixed light flares being disabled when the player book is open
* Fixed flashes, flares and other effects appearing in front of the cinematic border
* Fixed missing dynamic lighting for far away scene geometry (bug #1213)
* Fixed amount of sparks, flame and smoke particles depending on the framerate
* Fixed cinematic light flicker depending on the framerate
* Fixed VSync setting not being applied until the game is restarted
* Fixed water and lava animation overlay (bug #512)
* Fixed map rendering glitches with buggy OpenGL drivers (bug #539)
* Fixed Negate magic (Nhi Rune (remove)Stregum Rune (magic)Spacium Rune (field)) and Trap (Aam Rune (create)Morte Rune (death)Cosum Rune (object)) spell effects not rotating
* Fixed overzealous entity culling (bug #588)
* Fixed weapons and equipment always being drawn in front of the player hands and arms
* Fixed player hands clipping with walls in first person view
* Fixed arrow object rotation not matching direction
* Fixed missing arrow trails (bug #538) and improved the effect (also used in the Speed (Mega Rune (increase)Movis Rune (movement)) spell)
* Fixed NPC animations not playing when close to the player (bug #270)
* Fixed missing aura when a protection spell ended before a Lower armor (Rhaa Rune (decrease)Kaom Rune (protection)) on the same target
* Fixed Ylside blow up effect only disappearing when looking at it (bug #122)
* Fixed lighting only being updated every other frame (bug #75)
* Increased depth buffer from 16 bits minimum to 24 bits to prevent Z-fighting (bug #759)
* Linux: Fixed missing anti-aliasing for some drivers
Interface:
* Added options to scale the player book, HUD and cursor with larger resolutions (feature request #391, #996)
* Added an option to limit speech width on wide screens (enabled by default)
* Fixed scaling and positioning of magic flares when casting with higher resolutions (bug #535)
* Fixed scaling of cinematics with higher and wide resolutions
* Add an option to letterbox or fade out cinematics with wide resolutions (fade by default)
* Fixed player book and minimap being stretched with wide resolutions (bug #211)
* Fixed minimap texture filtering changing when hovering map markers (bug #570)
* Added anti-aliasing to HUD element borders (even without MSAA)
* Improved quest book text layout
* Added options to control the in-game font size and weight
* Increased default font weight for text in the player book and notes to improve readability
* Improved shop inventory sorting
* Added crosshair when aiming with a fully charged bow
* Sorting the inventory now never drops items to the ground
* Fixed missing quest book background when there are no quest entries (bug #1021)
* Fixed wrong items being highlighted when in combine mode (bug #121)
* Add missing item halo when combining items
* Fixed item halo being displayed in front of dragged items
* Fixed too small font size at resolutions slightly above 640x480
* Fixed rendering of runes in the player book
* Removed light affecting the world when clicking on runes in the book
* Tweaked how spell/stealth/equipment/torch icons move when opening the inventory
* Fixed purse halo not showing when selling certain items
* Fixed health and mana gauges not being hidden during the death animation (bug #806)
* Fixed position of number in cursor when distributing skill points
* Fixed level transition icons on the map not being displayed correctly (bug #782)
* The player book is now closed when returning to mouse look mode (bug #143)
* Fixed missing characters after forced line breaks in text (bug #718)
Controls:
* Added raw mouse input support and an option to control mouse acceleration
* Fixed border turning (bug #255) and added an option to disable it
* The "Resume game" menu entry and quickload (F9) now load the last save if no game is running (feature request #45)
* Added a keyboard shortcut for drinking cure poison potions (not bound by default)
* Added a keyboard shortcut to enter level transitions (feature request #105)
* Add an auto ready weapon mode that only triggers on enemies
* Player book and notes can now be closed using Escape (feature request #409)
* Improved item drag and drop behavior
* Improved drag threshold to make it less likely to accidentally drag an item when Shift+clicking it (bug #1225)
* Fixed being able to exceed item stack size limits in some cases (bug #1111)
* Added the ability to drop stacks of items to the floor or throw them (feature request #36)
* Added the ability to pick up stacks of items outside inventories while holding shift (stealth mode shortcut)
* Items can now be dragged across saves and level transitions
* Fixed rotation of dragged and thrown entities (bug #591)
* Fixed invert mouse setting affecting turning via keyboard or screen borders
* Fixed double-click only working for the first slot in the Action binding (bug #795)
* Mouse grab now released during cutscenes, conversations and cinematics
* Fixed mouse not always being centered when exiting mouse look mode
* Mouse look mode is now cancelled on focus loss to prevent the cursor being continuously warped to the window center
Audio:
* Added an option to enable OpenAL Soft's virtual surround (HRTF) support (enabled automatically when using headphones)
* Re-added environmental audio effects (reverb) using OpenAL EFX (the game uses only one relatively neutral environment)
* Added a config option to select the audio device (feature request #379)
* Restored more spell sounds and fixed spell sound positions
* The Harm (Rhaa Rune (decrease)Vitae Rune (life)), Ignite (Aam Rune (create)Yok Rune (fire)) and Douse (Nhi Rune (remove)Yok Rune (fire)) sound effects now correctly follow the caster/target (bug #740)
* Added an option to mute audio when the window is not focused
* Fixed duplicated page turn sound when clicking top tabs in the player book (bug #1125)
* Fixed casting sound being played on level load when restoring persistent fields of protection
* Fixed bare handed entity hit sound being repeated each frame
* Fixed sound position when dousing torches
* Added missing panning for ambient sounds
* Audio listener orientation now uses the camera pitch (only noticeable with HRTF)
* Fixed audio suddenly cutting off when getting too far from sources
Menu:
* Added text and audio language options (available languages depend on your Arx Fatalis version)
* Added German, Italian, Russian and Spanish localization of new menu strings (feature request #1006)
* Improved customize controls menu:
* Overwriting bindings no longer moves the old key (bug #717)
* Key bindings can now be removed using the escape key (feature request #408)
* Displayed key names now use the current keyboard layout
* Fixed removing duplicated key assignments
* Fixed being locked out of the config menu when binding the 'toggle fullscreen' action to the left mouse button (bug #1136)
* Fixed UI not updating properly when changing key bindings (bug #717)
* Sliders and option widgets can now be controlled using the mouse wheel or by clicking at the desired position
* Fixed checkbox mouseover area (bug #528)
* Fixed disappearing menu textures after resizing the window (bug #275)
* Fixed slow cursor animation and shorter cursor trail with higher framerates
* Increased the save thumbnail size
* Added support for Unicode save names (feature request #1032)
* Improved editing support in the save name textbox, including copy & paste support
* Improved date/time display in the save list
* Added additional highlighting and improved positioning to the credits
* Added the libraries and tools used for the build to the credits
* Added support for scrolling the credits using the mouse wheel or keyboard
* Fixed credits scroll position changing on window size changes
Windowing:
* Switched to SDL 2 for windowing and input (task #506) - SDL 1 backend will be removed in the next version
* No longer grabs all keys when fullscreen (with SDL2)
* The default ("Desktop") resolution now selects fullscreen windowed mode (with SDL2) (feature request #300, #449)
* Added an option not to minimize the fullscreen window on Alt+TAB (feature request #814)
* Added a new high-resolution icon
* Screen saver is no longer inhibited while in the menu in windowed mode
* Windows: Disabled OS-level DPI scaling (bug #706)
* Windows: Fixed missing window icon
* Linux: Translated the .desktop file to Italian and Spanish
* macOS: Handle Command + Q shortcut to close the window
Modding:
* Added support for loading uncompressed FTL files
* Added a blender plugin for FTL files
* Added support for extending localization strings in mods
* Added a ^camera system variable returning the active camera
* Added a ^dragged system variable returning the item being dragged
* Added the ^angle* and ^view* system system variables returning the rotation of the player or another entity
* Fixed ^gamedays system variable to give the number of days since the playthrough start instead of the the number of 10-days
* Added the -o flag to the spellcast script command to orphan the spell after being cast
* Added library and python wrapper for decompressing FTL files
Debugging:
* Added a script console (feature request #356)
* Added more debug views and made the key binding configurable (feature request #1500)
* Added --skiplogo, --loadlevel, --loadslot and --loadsave command-line option to skip startup logos or load a level or save file on startup
* Added support for loading save files by drag & drop
* Added ability to rename saves to arxsavetool
* Added a --benchmark command-line option
* Added a --override-gl command-line option and extension_overrides setting to control used OpenGL extensions
* Changed to OpenGL debug context and enabled ARB_debug_output for debug builds or with the --debug-gl option
* Added a config option for the vertex streaming buffer size
Tools:
* Added support to arxunpak to extract all resources as seen by the game (default when no arguments are given)
* Added support to arxunpak to create resource manifests with checksums
* arxunpak now handles non-ASCII characters in filenames
* Unix: Added support for different French and Russian Arx Fatalis CD versions to the data install script
* Unix: Added support for different localized demo versions to the data install script
* Unix: Fixed support for copying non-English data files from Steam installs in the data install script (bug #829)
Performance:
* A lot of code cleanup and various performance tweaks
* Reduced number of redundant OpenGL state changes
* Improved vertex upload, now uses persistently mapped buffers when available
* MSAA is now disabled for interface draw calls where it does not make a difference
* Optimized particle effect rendering
* Changed blood rendering to only need one draw command per particle
* Disabled denormalized floating point numbers on x86 and ARM for better performance
* Added a performance profiling tool
* Changed magic missile spell to only use one sound source instead of one per missile
* Improved CPU usage when the window is minimized
* Improved pathfinding performance, especially when the target is unreachable (bug #652)
* Windows: The OpenGL context is no longer re-initialized on resolution changes
* Unix: Enabled -ffast-math in release builds (was already enabled for MSVC)
Other Fixes:
* Significantly improved the item-world collision test: thrown or dropped items should no longer get stuck in walls, hover above the ground or fall through the ground or walls (bug #50, #556, #956)
* Fixed screenshot shortcut (F10) always overriding the same file
* Fixed potential resource leaks
* Fixed direction of player speech outside cutscenes
* Save files now correctly store game time for playthroughs longer than 1193 hours (AL 1.1.x and older as well as AF 1.21 simply ignore the additional data)
* Fixed inconsistent state (weapon equipped while not in combat mode) when loading a save that was created while in combat mode
* Fixed persistent arrow trails if arrows get outside the world
* Fixed game time not being reset to 0 when starting a new playthrough after having an old one loaded
* Fixed ^sender script variable possibly changing during script execution
* Fixed a buffer overflow when saving with very long script variables
* Fixed missing black bars in a cutscene in the castle of Arx (bug #1014)
* Fixed Akbaa tentacle not being hidden when it is supposed to be in the Ylside bunker
* Fixed crashes with item stack sizes or player gold amounts above 999999
* Fixed wrat teleport breaking when saving and loading during the teleport
* Fixed inconsistent weapon attachment when saving while in combat mode (bug #581)
* Fixed getting stuck in a cutscene in level 5 (bug #1293)
* Made saving more robust against unexpected filesystem errors (bug #439) or other programs opening the save file (bug #1218)
* Improved handling of corrupted inventories in save files (bug #1445)
* Fixed initial player position when starting a new game after already having loaded an existing game (bug #140)
* Fixed minimap reveal status not being reset when starting a new game (bug #1349)
* Fixed script variables not getting cleared on new game
* Fixed an error when a resource file size changed after the game start
* Fixed various crashes:
* Fixed a crash when loading saves with more than 1500 entities in a single level (bug #375)
* Fixed a crash when the entity whose inventory is open is destroyed (bug #843)
* Fixed a crash when the caster or target of a spell is destroyed (bug #951)
* Fixed a crash when the entity selected for combining is destroyed (bug #452)
* Fixed a lockup when throwing items at certain objects
* Fixed problems when loading save files with bugged entity positions (bug #894, #995)
* Fixed asserts with very high player stats not obtainable during normal gameplay (bug #942)
Technical Changes:
* Fixed build with CMake 3.5.0 or newer
* Fixed Windows XP support with newer MSVC versions
* New dependency: GLM 0.9.5.0 or newer
* macOS: New dependency: iconutil (from Xcode) or icnsutil for building the .icns icon
* New crash reporter dependency: WinHTTP / libcurl 7.20.0 or newer
* Dropped support for CMake < 2.8.3
* Dropped support for Boost < 1.48
* Dropped support for Qt < 4.7
* Added support for using libepoxy instead of GLEW to load OpenGL functions
* The unity build is now enabled by default
* No longer stores deleted entities in save files if not needed
* Added SDL 2 fall-back for error dialogs
* Cleaned up missing data files error dialog, ask before running arx-install-data
* Added support for statically linking Freetype and ZLIB
* Color output is no longer enabled if $NO_COLOR is set or if $TERM is unset or set to "dumb"
* Added support for setting a runtime libexec search dir different from the install path
* Added support for the ARX_PATH environment variable under Windows
* Added support for storing .pak and loose files in a data subdirectory
* Added support for loading data files relative to the executable
* Added support for configuring additional data search paths
* There is now a dialog on crash and the crash report is prepared even if the Qt-based reporter is not available
* Fixed build on newer macOS versions
* Save files now track which playthrough they belong to (not used in the UI yet)
* The arx binary now displays a graphical error dialog when passed bad command-line arguments
* Changed passwall cheat to bypass culling
* Removed the need for a custom vertex shader
* Added support for using OpenGL ES-CM 1.x when desktop OpenGL is not available
* Add a script warning when a command is missing parameters
* The Gold linker is used and link time optimizations are now enabled automatically when building from source
* Enabled address randomization for the main executable in MSVC builds
* Made .pak loading case-insensitive on all platforms
* Windows: Added support for statically linking Qt in the crash reporter
* Windows: Support using a 32-bit crash reporter for a 64-bit arx process
* Windows: Added Unicode filesystem support (feature request #786)
Removed Features:
* DirectX backends (Direct3D, DirectSound, DirectInput)
* Video bit depth option
* Support for loading uncooked objects (.teo) and scenes (.scn)
* Removed link_mouse_look_to_use config option
* Removed the unused killme script command
* Removed the unused stack, code, rgb and sub-commands from the zoneparam script command
* Remove stubbed-out -a flag from the set script command
################################################################################
= Arx Libertatis 1.1.2 (2013-10-17) =
* Fixed a crash when hovering over map markers after the window was resized (bug #547)
################################################################################
= Arx Libertatis 1.1.1 (2013-07-17) =
* Fixed map marker labels not being saved
################################################################################
= Arx Libertatis 1.1 "Rhaa Movis" (2013-07-14) =
New Features:
* Added support for multiple simultaneous data directories
* The --data-dir (-d) command-line option can now be repeated to add multiple
data directories
* Added a --no-data-dir (-n) command-line option to disable system data
directories
* Improved error messages for missing data files
* Added an error dialog if the user directory could not be created
* Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend (was: 4xMSAA)
* Ensured that we never request a window size or fullscreen resolution
below 640x480
* Linux: Merged the data install script and set it to be installed it with
the arx binary
* Linux: Added a GUI to the data install script and launch it automatically
if needed - you no longer need to use the terminal to install the game data
under Linux!
* Linux: Added support for bundled Arx Fatalis versions to the data install
script (bug #348)
* Linux: Translated the .desktop file to French, German and Russian
* Restored some unused spell sounds
* Tweaked color of the Protection from fire aura to make it visually different
from the aura of the Armor spell
* Windows: Changed default input/windowing/render backends to SDL+OpenGL
DirectX backends may be removed in a future version
Fixed Bugs:
* Fixed Am Shaegar accelerating too much during slow frames (bug #185)
* Increased jump distance to fix some jumps that have become frustratingly hard
(bug #413)
* Replaced DevIL with stb_image for image loading (task #352)
* Fixed a script evaluation bug when looking up Entity-dependent special
variables
* Fixed a crash when evaluating script variables
* Fixed a crash caused by entities without an attached 3D object (bug #434)
* Fixed a crash in the playanim script command (bug #383)
* Fixed a crash when rendering text ending with two newlines
* Fixed a crash caused by bad window sizes or font loading / texture creation
problems (bug #444)
* Windows: Fixed crashes and missing sounds due to bad OpenAL implementations
by bundling OpenAL Soft (task #435)
* Linux: Fixed improper handling of set-but-empty $XDG_* variables
* Merged remaining fixes from Nuky's arx-fatalis-fixed: (task #276)
** Tweaked portrait render zone in the new game screen
** Fade out rune symbol flares when switching away from the spell page
(Issue 13)
** Fixed detected NPCs from the current level showing up on all level maps in
the book (Issue 12)
* Fixed missing page turn sound when switching between book pages via hotkeys
(F1-F4)
* Fixed being able to switch to the spell page via prev/next hotkeys before
getting any runes
* Fixed minimap showing a smaller area on higher resolutions (bug #64)
* Adjusted the RAF cheat to no longer limit the player's caster level to 1
* Fixed Protection from fire spell not respecting the durations supplied by
scripts
* Changed the default duration for Protection from fire and Protection from cold
spells cast by NPCs from over 30 minutes to 20 seconds
* Fixed handling of bogus targets in the spellcast script command
* Turning off the Detect trap spell no longer turns off Night vision
Technical Changes:
* A *lot* of code cleanup
* Removed dependency on Boost.Program_options - Boost is now only needed at
build-time. We tried to keep the same command-line argument syntax but there
might be slight changes in corner cases. (task #353)
* Changed to always create a user/config directory in the user's home
directory unless explicitly changed with the --user-dir and/or --config-dir
options or registry keys. Previously, if no data and user directories were
found, the current working directory was used as the user directory.
* Linux: Added /opt as a system data directory prefix (besides $XDG_DATA_DIRS)
* Linux: Added arx as a system data directory suffix (besides games/arx)
* Added the executable directory as a system data directory (bug #242)
* Improved handling of bad UTF-8 sequences
* Made the text handling code architecture-independent
* Enabled C++11 mode for GNU-compatible compilers, if supported
* Added CMake options to control the custom compiler flags used
* macOS: Fixed some build issues (YMMV)
* Fixed build with the Intel C++ compiler
* Fixed build with some MinGW32 distributions
* Fixed debug build with libc++
* Fixed build with CMake 2.8.10
* Fixed build with MS Visual Studio 2012
* Added support for building the crash reporter with Qt 5
* Aligned and tweaked log output
################################################################################
= Arx Libertatis 1.0.3 (2012-07-31) =
* Fixed crashes on startup after selecting the OpenGL renderer on Windows
(crash report #290)
* Fixed crashes after Alt+TAB-ing out of fullscreen mode on Windows
(crash report #274)
* Added support for graphics cards and drivers that don't support alpha-only
textures to the Direct3D renderer (bug #331)
* Fixed low mouse sensitivity with the DirectInput backend (bug #334)
* Fixed some effects shining though walls while casting (bug #278)
* Fixed missing speech in cinematics for the Russian and Italian versions
(bug #335)
* Fixed missing ambient sound effects (bug #341)
* Fixed the offset for the halo rendered around some equipped rings
* Improved the .ini parser to deal with broken syntax in the Japanese and
Russian localization files
* Include attribute modifiers when calculating the effective object knowledge
and projectile skills (bug #302)
* Savegames can now be deleted from the save and load menus
################################################################################
= Arx Libertatis 1.0.2 (2012-06-14) =
* Fixed problems with the unity build under Linux (crash reports #243, #245)
* Fixed crashes and disappearing items when sorting the inventory
* Crafting now always adds items to an existing stack if there is one
(feature request #109)
* Inventory sorting now works on all bags at once
* Fixed a script execution error when changing the heartbeat event while
executing the heartbeat event
* Fixed compile errors with older Qt and SDL versions
* Fixed crashes due to random numbers, mostly occurring on Windows
(crash report #258)
* Fixed a bug in loading the Spanish localization files (bug #259)
* Fixed transparent objects being drawn in front of opaque objects when a
book/note is open (bug #252)
* Fixed a regression from the original game that made the player super stealthy
(bug #262)
* Fixed a regression in the script timer code (crash report #251)
* Fixed label for the 'Full screen' checkbox not being shown in the German
version
* Fixed cursor position not aligning with absolute input devices (e.g. tablets)
in fullscreen mode (bug #269)
* Mouse sensitivity setting now only applies to turning the camera, not to
cursor movement
################################################################################
= Arx Libertatis 1.0.1 (2012-04-22) =
* Fixed garbled text rendering in the Russian version (bug #226)
* Fixed a crash in the critical error dialog on some Linux systems
(crash report #229)
* Loading files from the 'graph' and 'misc' directories is now case-insensitive
* Switched to D3D and DInput backends by default on Windows
################################################################################
= Arx Libertatis 1.0 "Bloody Gobblers!" (2012-04-19) =
New Features:
* Cross-platform support: Windows, Linux and possibly other UNIX-likes
* Configurable windowing + renderer, input and audio backends
* Save game list is sorted so that latest save is at the top
* Configurable number of quicksave slots
* Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
* Video config menu displays the aspect ratio along with resolutions
* Separated window size and fullscreen resolution
* Added an "automatic" fullscreen resolution setting that always chooses the
highest available one
* Support for system-wide installation and per-user configuration / savegames
(follows the XDG Base Directory Specification under linux)
* Ported to amd64 architecture
* A single binary can automatically run the demo or full game data
* Automatic language detection for the data files
* Added a crash reporter tool
* Added tools to extract .pak and savegame files
Fixed Bugs:
* Fixed aspect ratio for interface elements when using non 5:4-resolutions
(some are still stretched)
* Fixed various crashes
* Improved level loading speed by limiting the progress bar update rate
Technical Changes:
* Ported text rendering from Windows GDI to FreeType
* Removed dependency on the proprietary PKWARE implode library
** This required changing the savegame format - saves produced by
Arx Libertatis cannot be read by the original Arx Fatalis, but
Arx Libertatis can still read the original save files.
* Abstracted windowing framework, with SDL and Win32 implementations
* Abstracted audio backend, with OpenAL and DirectSound 9 implementations
* Abstracted input backend, with SDL and DirectInput 8 implementations
* Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
* Replaced custom image loading/saving code with DevIL
* Various code cleanup and performance improvements
Removed Features:
* Editor mode (will be re-added)
* Texture size option (will be re-added)
* "Bump mapping" (proper bump/normal mapping will be re-added)
* PNUX texture effect
* Support for reducing textures to 16-bit
* Non-newcontrol mode
* Gamma/brightness/contrast correction