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ability_item_usage_alchemist.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castSSDesire = 0;
local castTSDesire = 0;
local castPCDesire = 0;
local castFGDesire = 0;
local defDuration = 2;
local offDuration = 4.25;
local CCStartTime = 0;
local abilityTS = nil;
local abilityPC = nil;
local abilitySS = nil;
local abilityFG = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if mutil.CanNotUseAbility(npcBot) then return end
if abilityTS == nil then abilityTS = npcBot:GetAbilityByName( "alchemist_unstable_concoction_throw" ) end
if abilityPC == nil then abilityPC = npcBot:GetAbilityByName( "alchemist_unstable_concoction" ) end
if abilitySS == nil then abilitySS = npcBot:GetAbilityByName( "alchemist_acid_spray" ) end
if abilityFG == nil then abilityFG = npcBot:GetAbilityByName( "alchemist_chemical_rage" ) end
-- Consider using each ability
castSSDesire, castSSLocation = ConsiderStaticStorm();
castTSDesire, castTSTarget = ConsiderThunderStorm();
castPCDesire = ConsiderPounce();
castFGDesire = ConsiderFleshGolem();
if ( castFGDesire > 0 )
then
npcBot:Action_UseAbility( abilityFG );
return;
end
if ( castTSDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityTS, castTSTarget );
return;
end
if ( castSSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilitySS, castSSLocation );
return;
end
if ( castPCDesire > 0 )
then
npcBot:Action_UseAbility( abilityPC );
CCStartTime = DotaTime();
return;
end
end
function ConsiderPounce()
-- Make sure it's castable
if ( not abilityPC:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
-- Get some of its values
local nCastRange = abilityPC:GetCastRange()
local nDamage = abilityPC:GetSpecialValueInt( "max_damage" );
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
-- If a mode has set a target, and we can kill them, do it
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) )
then
if ( mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PHYSICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange - 200) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange - 200)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderThunderStorm()
-- Make sure it's castable
if ( not abilityTS:IsFullyCastable() or abilityTS:IsHidden() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityTS:GetCastRange();
local nDamage = abilityPC:GetSpecialValueInt( "max_damage" );
-- If a mode has set a target, and we can kill them, do it
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) )
then
if ( ( DotaTime() == CCStartTime + offDuration or
mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PHYSICAL) ) and
mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) )
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) and DotaTime() >= CCStartTime + defDuration )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget) and
mutil.CanCastOnNonMagicImmune(npcTarget) and
( DotaTime() >= CCStartTime + offDuration or npcTarget:GetHealth() < nDamage or npcTarget:IsChanneling() )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1300, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy) and
( DotaTime() >= CCStartTime + offDuration or npcEnemy:GetHealth() < nDamage or npcEnemy:IsChanneling() ) and
mutil.IsInRange(npcTarget, npcBot, nCastRange+200) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderStaticStorm()
-- Make sure it's castable
if ( not abilitySS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = abilitySS:GetSpecialValueInt( "radius" );
local nCastRange = abilitySS:GetCastRange();
local nCastPoint = abilitySS:GetCastPoint( );
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcBot:GetLocation();
end
end
end
if npcBot:GetActiveMode() == BOT_MODE_FARM
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 400, 300, 0, 0 );
if locationAoE.count >= 3 then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( npcBot:GetActiveMode() == BOT_MODE_LANING or
mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:GetMana() / npcBot:GetMaxMana() > 0.5
then
local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange+200, true);
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 4 and #lanecreeps >= 4 )
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if locationAoE.count >= 2 then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
local EnemyHeroes = npcTarget:GetNearbyHeroes( nRadius, false, BOT_MODE_NONE );
if ( #EnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nCastPoint );
end
end
end
local skThere, skLoc = mutil.IsSandKingThere(npcBot, nCastRange+200, 2.0);
if skThere then
return BOT_ACTION_DESIRE_MODERATE, skLoc;
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFleshGolem()
-- Make sure it's castable
if ( not abilityFG:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE;
end
local nRadius = 1000;
if npcBot:GetHealth() / npcBot:GetMaxHealth() < 0.5 then
return BOT_ACTION_DESIRE_LOW;
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
if npcBot:GetActiveMode() == BOT_MODE_FARM and npcBot:GetHealth()/npcBot:GetMaxHealth() < 0.55
then
local npcTarget = npcBot:GetAttackTarget();
if npcTarget ~= nil then
return BOT_ACTION_DESIRE_LOW;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 300) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
if ( #tableNearbyEnemyHeroes >= 2 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius-400) )
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end