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ability_item_usage_arc_warden.lua
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ability_item_usage_arc_warden.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castWADesire = 0;
local castMFDesire = 0;
local castWBDesire = 0;
local castASSDesire = 0;
local castPRDesire = 0;
local abilityWA = nil;
local abilityMF = nil;
local abilityWB = nil;
local abilityASS = nil;
local abilityPR = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if mutil.CanNotUseAbility(npcBot) then return end
if abilityWA == nil then abilityWA = npcBot:GetAbilityByName( "arc_warden_spark_wraith" ) end
if abilityMF == nil then abilityMF = npcBot:GetAbilityByName( "arc_warden_magnetic_field" ) end
if abilityWB == nil then abilityWB = npcBot:GetAbilityByName( "arc_warden_tempest_double" ) end
if abilityASS == nil then abilityASS = npcBot:GetAbilityByName( "arc_warden_scepter" ) end
if abilityPR == nil then abilityPR = npcBot:GetAbilityByName( "arc_warden_flux" ) end
-- Consider using each ability
castPRDesire, castPRTarget = ConsiderFlux();
castWADesire, castWALocation = ConsiderSparkWraith();
castMFDesire, castMFLocation = ConsiderMagneticField();
-- castASSDesire, castASSLoc = ConsiderAghScepterSkill();
castWBDesire = ConsiderTempestDouble();
if ( castPRDesire > castWADesire )
then
--print("Use WA");
npcBot:Action_UseAbilityOnEntity( abilityPR, castPRTarget );
return;
end
if ( castWADesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityWA, castWALocation );
return;
end
if ( castMFDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityMF, castMFLocation );
return;
end
if ( castASSDesire > 0 )
then
npcBot:Action_UseAbility( abilityASS );
return;
end
if ( castWBDesire > 0 )
then
npcBot:Action_UseAbility( abilityWB );
return;
end
end
function ConsiderSparkWraith()
--[[if npcBot:GetActiveMode() ~= 0 and npcBot:GetActiveMode() ~= 1 then
print(npcBot:GetActiveMode());
end]]--
-- Make sure it's castable
if ( not abilityWA:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
--
-- If we want to cast Laguna Blade at all, bail
--[[if ( castPRDesire > 0 )
then
return BOT_ACTION_DESIRE_NONE, 0;
end]]--
-- Get some of its values
local nRadius = abilityWA:GetSpecialValueInt( "radius" );
local nCastRange = abilityWA:GetCastRange();
local nDamage = abilityWA:GetSpecialValueInt("spark_damage");
local nDelay = abilityWA:GetSpecialValueInt("activation_delay");
--------------------------------------
-- Mode based usage
--------------------------------------
-- If a mode has set a target, and we can kill them, do it
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)
then
if ( mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nDelay );
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation();
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), 1000, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( nDelay );
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderMagneticField()
--[[if npcBot:GetActiveMode() ~= 0 and npcBot:GetActiveMode() ~= 1 then
print(npcBot:GetActiveMode());
end]]--
-- Make sure it's castable
if ( not abilityMF:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
--
-- If we want to cast Laguna Blade at all, bail
--[[if ( castPRDesire > 0 )
then
return BOT_ACTION_DESIRE_NONE, 0;
end]]--
-- Get some of its values
local nRadius = abilityMF:GetSpecialValueInt( "radius" );
local nCastRange = abilityMF:GetCastRange();
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot) and npcBot:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") == false
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcBot:GetLocation();
end
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN and npcBot:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") == false )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) )
then
return BOT_ACTION_DESIRE_LOW, npcBot:GetLocation();
end
end
-- If we're farming and can kill 3+ creeps with LSA
if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), 600, nRadius, 0, 0 );
if ( locationAoE.count >= 3 and not npcBot:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") ) then
return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
end
end
if mutil.IsInTeamFight(npcBot, 1200) and npcBot:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") == false
then
local locationAoE = npcBot:FindAoELocation( false, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc;
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if ( mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) ) and npcBot:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") == false
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 800, true );
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 ) or ( tableNearbyEnemyTowers ~= nil and #tableNearbyEnemyTowers >= 1 )
then
return BOT_ACTION_DESIRE_LOW, npcBot:GetLocation();
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_ATTACK );
for _,npcAlly in pairs( tableNearbyAttackingAlliedHeroes )
do
if ( mutil.IsInRange(npcAlly, npcBot, nCastRange) and not npcAlly:HasModifier("modifier_arc_warden_magnetic_field_attack_speed") )
then
return BOT_ACTION_DESIRE_MODERATE, npcAlly:GetLocation();
end
end
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderFlux()
-- Make sure it's castable
if ( not abilityPR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityPR:GetCastRange();
local nDot = abilityPR:GetSpecialValueInt( "damage_per_second" );
local nDuration = abilityPR:GetSpecialValueInt( "duration" );
local nDamage = nDot * nDuration;
-- If a mode has set a target, and we can kill them, do it
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget)
and mutil.CanCastOnNonMagicImmune(npcTarget)
and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL)
and mutil.IsInRange(npcTarget, npcBot, nCastRange)
and npcTarget:HasModifier('modifier_arc_warden_flux') == false
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
-- If we're in a teamfight, use it on the scariest enemy
if mutil.IsInTeamFight(npcBot, 1200)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanCastOnNonMagicImmune(npcEnemy) and npcEnemy:HasModifier('modifier_arc_warden_flux') == false )
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget)
and mutil.CanCastOnMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange)
and npcTarget:HasModifier('modifier_arc_warden_flux') == false )
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
if mutil.IsValidTarget(npcTarget)
and mutil.CanCastOnNonMagicImmune(npcTarget)
and mutil.IsInRange(npcTarget, npcBot, nCastRange)
and npcTarget:HasModifier('modifier_arc_warden_flux') == false
then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTempestDouble()
local npcBot = GetBot();
-- Make sure it's castable
if ( not abilityWB:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
then
local npcTarget = npcBot:GetAttackTarget();
if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800) )
then
return BOT_ACTION_DESIRE_LOW;
end
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 800, true );
local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true );
if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 ) or ( tableNearbyEnemyTowers ~= nil and #tableNearbyEnemyTowers >= 1 )
then
return BOT_ACTION_DESIRE_LOW;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if mutil.IsInRange(npcTarget, npcBot, 1000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderAghScepterSkill()
if ( abilityASS:IsFullyCastable() == false or abilityASS:IsHidden() == true )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
return BOT_ACTION_DESIRE_HIGH;
end