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ability_item_usage_faceless_void.lua
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ability_item_usage_faceless_void.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castTWDesire = 0;
local castTDDesire = 0;
local castCSDesire = 0;
local abilityTW = nil;
local abilityTD = nil;
local abilityCS = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if mutil.CanNotUseAbility(npcBot) then return end
if abilityTW == nil then abilityTW = npcBot:GetAbilityByName( "faceless_void_time_walk" ) end
if abilityTD == nil then abilityTD = npcBot:GetAbilityByName( "faceless_void_time_dilation" ) end
if abilityCS == nil then abilityCS = npcBot:GetAbilityByName( "faceless_void_chronosphere" ) end
-- Consider using each ability
castTWDesire, castTWLocation = ConsiderTimeWalk();
castCSDesire, castCSLocation = ConsiderChrono();
castTDDesire = ConsiderTimeDilation();
if ( castTWDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityTW, castTWLocation );
return;
end
if ( castCSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilityCS, castCSLocation );
return;
end
if ( castTDDesire > 0 )
then
npcBot:Action_UseAbility( abilityTD );
return;
end
end
function ConsiderTimeWalk()
-- Make sure it's castable
if ( not abilityTW:IsFullyCastable() or npcBot:IsRooted() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
if ( npcBot:HasModifier("modifier_faceless_void_chronosphere_speed") )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityTW:GetSpecialValueInt("range");
local nCastPoint = abilityTW:GetCastPoint( );
if mutil.IsStuck(npcBot)
then
local loc = mutil.GetEscapeLoc();
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation( loc, nCastRange );
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if ( npcBot:WasRecentlyDamagedByAnyHero(2.0) or npcBot:WasRecentlyDamagedByTower(2.0) or ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 1 ) )
then
local loc = mutil.GetEscapeLoc();
return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsTowardsLocation( loc, nCastRange );
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and not mutil.IsInRange(npcTarget, npcBot, 200) and mutil.IsInRange(npcTarget, npcBot, nCastRange)
then
local tableNearbyEnemies = npcTarget:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
local tableNearbyAllies = npcTarget:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if #tableNearbyEnemies <= #tableNearbyAllies then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot) / 3000) + nCastPoint );
end
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderTimeDilation()
-- Make sure it's castable
if ( not abilityTD:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
if ( castTWDesire > 0 )
then
return BOT_ACTION_DESIRE_NONE;
end
-- Get some of its values
local nRadius = abilityTD:GetSpecialValueInt("radius");
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius - 200, true, BOT_MODE_NONE );
if (tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2) then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
--
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderChrono()
-- Make sure it's castable
if ( not abilityCS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = abilityCS:GetSpecialValueInt("radius");
local nCastRange = abilityCS:GetCastRange();
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+(nRadius/2), true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 then
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 )
then
local allies = mutil.GetAlliesNearLoc(npcEnemy:GetLocation(), nRadius);
if #allies <= 2 then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetLocation();
end
end
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 ) then
local nInvUnit = mutil.FindNumInvUnitInLoc(true, npcBot, nCastRange, nRadius/2, locationAoE.targetloc);
if nInvUnit >= locationAoE.count then
local allies = mutil.GetAlliesNearLoc(locationAoE.targetloc, nRadius);
if #allies <= 2 then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+(nRadius/2)) )
then
local tableNearbyEnemyHeroes = npcTarget:GetNearbyHeroes( nRadius/2, false, BOT_MODE_NONE );
local nInvUnit = mutil.CountInvUnits(true, tableNearbyEnemyHeroes);
if nInvUnit >= 2 then
local allies = mutil.GetAlliesNearLoc(npcTarget:GetLocation(), nRadius);
if #allies <= 2 then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
end
end
--
return BOT_ACTION_DESIRE_NONE;
end