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ability_item_usage_huskar.lua
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ability_item_usage_huskar.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castIVDesire = 0;
local castBSDesire = 0;
local castLBDesire = 0;
local abilityIV = nil;
local abilityBS = nil;
local abilityLB = nil;
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if mutil.CanNotUseAbility(npcBot) then return end
if abilityIV == nil then abilityIV = npcBot:GetAbilityByName( "huskar_inner_fire" ) end
if abilityBS == nil then abilityBS = npcBot:GetAbilityByName( "huskar_burning_spear" ) end
if abilityLB == nil then abilityLB = npcBot:GetAbilityByName( "huskar_life_break" ) end
-- Consider using each ability
castIVDesire, castIVTarget = ConsiderInnerVitality();
castBSDesire, castBSTarget = ConsiderBurningSpear();
castLBDesire, castLBTarget = ConsiderLifeBreak();
if ( castLBDesire > castIVDesire and castLBDesire > castBSDesire )
then
npcBot:Action_UseAbilityOnEntity( abilityLB, castLBTarget );
return;
end
if ( castIVDesire > 0 )
then
npcBot:Action_UseAbility( abilityIV );
return;
end
if ( castBSDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityBS, castBSTarget );
return;
end
end
function ConsiderInnerVitality()
-- Make sure it's castable
if ( not abilityIV:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityIV:GetCastRange();
local nAttackRange = npcBot:GetAttackRange();
local nRadius = abilityIV:GetSpecialValueInt("radius");
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius-100, true, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 )
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
if mutil.IsInTeamFight(npcBot, 1600)
then
local enemies = npcBot:GetNearbyHeroes(nRadius-100, true, BOT_MODE_NONE);
if ( #enemies >= 2 )
then
return BOT_ACTION_DESIRE_LOW;
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nRadius-100)
then
local eTarget = npcTarget:GetAttackTarget();
if mutil.IsValidTarget(eTarget) or eTarget ~= nil and eTarget == npcBot then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderBurningSpear()
-- Make sure it's castable
if ( not abilityBS:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityBS:GetCastRange();
local nDamage = abilityBS:GetAbilityDamage();
local nRadius = 0;
local nAttackRange = npcBot:GetAttackRange();
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nAttackRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderLifeBreak()
-- Make sure it's castable
if ( not abilityLB:IsFullyCastable() or npcBot:IsRooted() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = mutil.GetProperCastRange(false, npcBot, abilityLB:GetCastRange());
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1300, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and npcBot:WasRecentlyDamagedByAnyHero(3.0) then
local loc = mutil.GetEscapeLoc();
local furthestUnit = mutil.GetClosestEnemyUnitToLocation(npcBot, nCastRange, loc);
if furthestUnit ~= nil and ( GetUnitToUnitDistance(furthestUnit, npcBot) >= 0.5*nCastRange or GetUnitToUnitDistance(furthestUnit, npcBot) >= 350 ) then
return BOT_ACTION_DESIRE_LOW, furthestUnit;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
return BOT_ACTION_DESIRE_VERYHIGH, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end