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Copy pathability_item_usage_obsidian_destroyer.lua
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ability_item_usage_obsidian_destroyer.lua
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function ItemUsageThink()
ability_item_usage_generic.ItemUsageThink();
end
local castSADesire = 0;
local castDRDesire = 0;
local castEADesire = 0;
local castSSDesire = 0;
local abilitySA = "";
local abilityDR = "";
local abilityEA = "";
local abilitySS = "";
local npcBot = nil;
function AbilityUsageThink()
if npcBot == nil then npcBot = GetBot(); end
-- Check if we're already using an ability
if mutil.CanNotUseAbility(npcBot) then return end
if abilitySA == "" then abilitySA = npcBot:GetAbilityByName( "obsidian_destroyer_arcane_orb" ); end
if abilityDR == "" then abilityDR = npcBot:GetAbilityByName( "obsidian_destroyer_astral_imprisonment" ); end
if abilityEA == "" then abilityEA = npcBot:GetAbilityByName( "obsidian_destroyer_equilibrium" ); end
if abilitySS == "" then abilitySS = npcBot:GetAbilityByName( "obsidian_destroyer_sanity_eclipse" ); end
if abilitySA:IsTrained()
and abilityEA:GetLevel() >= 3
and abilitySA:GetAutoCastState( ) == false
then
abilitySA:ToggleAutoCast();
end
castSADesire, castSATarget = ConsiderSearingArrows()
castDRDesire, castDRTarget = ConsiderDisruption();
-- castEADesire = ConsiderEquilibrium();
castSSDesire, castSSLocation = ConsiderStaticStorm();
if ( castEADesire > 0 )
then
npcBot:Action_UseAbility( abilityEA );
return;
end
if castSADesire > 0
then
npcBot:Action_UseAbilityOnEntity(abilitySA, castSATarget);
return;
end
if ( castDRDesire > 0 )
then
npcBot:Action_UseAbilityOnEntity( abilityDR, castDRTarget );
return;
end
if ( castSSDesire > 0 )
then
npcBot:Action_UseAbilityOnLocation( abilitySS, castSSLocation );
return;
end
end
function ConsiderSearingArrows()
if ( abilitySA:IsFullyCastable() == false or abilitySA:GetAutoCastState( ) == true ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local attackRange = npcBot:GetAttackRange()
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, attackRange+200)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderDisruption()
-- Make sure it's castable
if ( not abilityDR:IsFullyCastable() ) then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nCastRange = abilityDR:GetCastRange();
local nDamage = abilityDR:GetSpecialValueInt("damage");
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if mutil.IsRetreating(npcBot)
then
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_ATTACK );
if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes == 2
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
else
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) )
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
local tableNearbyFriendlyHeroes = npcBot:GetNearbyHeroes( 1000, false, BOT_MODE_NONE );
for _,myFriend in pairs(tableNearbyFriendlyHeroes)
do
if myFriend:GetUnitName() ~= npcBot:GetUnitName() and mutil.IsRetreating(myFriend) and
myFriend:WasRecentlyDamagedByAnyHero(2.0) and mutil.CanCastOnNonMagicImmune(myFriend)
then
return BOT_ACTION_DESIRE_MODERATE, myFriend;
end
end
-- Check for a channeling enemy
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( mutil.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_MAGICAL) or npcEnemy:IsChanneling() ) and mutil.CanCastOnNonMagicImmune( npcEnemy )
and not mutil.IsDisabled(true, npcEnemy)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, true, BOT_MODE_NONE );
if #tableNearbyEnemyHeroes > 1 then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local npcTarget = npcBot:GetTarget();
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if npcEnemy ~= npcTarget and mutil.CanCastOnNonMagicImmune( npcEnemy ) and not mutil.IsDisabled(true, npcEnemy)
then
local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL );
if ( nDamage > nMostDangerousDamage )
then
nMostDangerousDamage = nDamage;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if ( npcMostDangerousEnemy ~= nil )
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and not mutil.IsInRange(npcTarget, npcBot, (nCastRange+200)/2) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) and
not mutil.IsDisabled(true, npcTarget)
then
local allies = npcTarget:GetNearbyHeroes(nCastRange, true, BOT_MODE_NONE);
if #allies < 2 then
return BOT_ACTION_DESIRE_HIGH, npcTarget;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderEquilibrium()
-- Make sure it's castable
if ( not abilityEA:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE;
end
-- Get some of its values
local nAttackRange = npcBot:GetAttackRange();
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nAttackRange+200)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderStaticStorm()
-- Make sure it's castable
if ( not abilitySS:IsFullyCastable() )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
-- Get some of its values
local nRadius = abilitySS:GetSpecialValueInt( "radius" );
local nCastRange = abilitySS:GetCastRange();
local nCastPoint = abilitySS:GetCastPoint( );
local MyIntVal = npcBot:GetMana();
local nMultiplier = abilitySS:GetSpecialValueFloat( "damage_multiplier" );
--------------------------------------
-- Mode based usage
--------------------------------------
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_ATTACK );
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if ( mutil.IsRetreating(npcBot) and tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 )
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+(nRadius/2), true, BOT_MODE_NONE );
for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
do
local EnemyInt = npcEnemy:GetMana();
local diff = MyIntVal - EnemyInt;
local nDamage = nMultiplier * diff;
if ( diff > 0 and ( nDamage >= ( 0.45 + (0.05*(npcEnemy:GetLevel()/5)) ) * npcEnemy:GetMaxHealth() or mutil.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_MAGICAL ) ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and npcTarget:GetHealth() > 150 and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200)
then
local EnemyInt = npcTarget:GetMana();
local diff = MyIntVal - EnemyInt;
local nDamage = nMultiplier * diff;
if ( diff > 0 and ( nDamage >= ( 0.45 + (0.05*(npcTarget:GetLevel()/5)) ) * npcTarget:GetMaxHealth() or mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL ) ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
end
--
return BOT_ACTION_DESIRE_NONE, 0;
end