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Garlic

The Garlic game engine is comprised of the following components:

Component Language Description
Clove C++ Implements core systems (Graphics, Platform, Audio etc.)
Tunic C++ Built around Clove, implements higher level systems used in games (AI, ECS, Physics, etc.)
Bulb C# A visual editor built around Tunic

Currently, Clove supports the following platforms:

Platform API
Windows Direct3D 11, OpenGL 4.6
Linux OpenGL 4.6
MacOS(WIP) Metal 1(WIP)

For more info: visit the wiki