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where p_view = transformPoint4x3(p_orig, viewmatrix);
This means that p_view is the point transformed such that the camera is in canonical position. but not by the perspective matrix, projmatrix.
I think this will create a misalignment in the rendered data, because XYZ are transformed by perspective matrix.
Do I misunderstand your code?
The text was updated successfully, but these errors were encountered:
In forward.cu line 250, you calculate the depth as:
And p_view is obtained in line 190
where p_view = transformPoint4x3(p_orig, viewmatrix);
This means that p_view is the point transformed such that the camera is in canonical position. but not by the perspective matrix,
projmatrix
.I think this will create a misalignment in the rendered data, because XYZ are transformed by perspective matrix.
Do I misunderstand your code?
The text was updated successfully, but these errors were encountered: