InstancedMesh Individual Animations #462
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thatcomputerguy0101
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Apparently my geometry is complex enough that the performance using duplicated regular |
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I think using an |
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I'm interested in having many copies of the same mesh, but with individual transformation animations applied to each one. Is this possible with the current implementation of
InstancedMesh
without taking a big performance hit (e.g. by reassigning the instance transformations each loop), or would it be better to just copy the mesh and animate each individual model independently?Beta Was this translation helpful? Give feedback.
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