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main.go
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main.go
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package main
import (
"fmt"
"image"
"log"
"strings"
"github.com/asticode/go-astiav"
)
func main() {
// Handle ffmpeg logs
astiav.SetLogLevel(astiav.LogLevelDebug)
astiav.SetLogCallback(func(c astiav.Classer, l astiav.LogLevel, fmt, msg string) {
var cs string
if c != nil {
if cl := c.Class(); cl != nil {
cs = " - class: " + cl.String()
}
}
log.Printf("ffmpeg log: %s%s - level: %d\n", strings.TrimSpace(msg), cs, l)
})
/*
In this first part we're going to manipulate an audio frame
*/
// Allocate frame
audioFrame := astiav.AllocFrame()
defer audioFrame.Free()
// To write data manually into a frame, proper attributes need to be set and allocated
audioFrame.SetChannelLayout(astiav.ChannelLayoutStereo)
audioFrame.SetNbSamples(960)
audioFrame.SetSampleFormat(astiav.SampleFormatFlt)
audioFrame.SetSampleRate(48000)
// Allocate buffer
align := 0
if err := audioFrame.AllocBuffer(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating buffer failed: %w", err))
}
// Allocate samples
if err := audioFrame.AllocSamples(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating image failed: %w", err))
}
// When writing data manually into a frame, you need to make sure the frame is writable
if err := audioFrame.MakeWritable(); err != nil {
log.Fatal(fmt.Errorf("main: making frame writable failed: %w", err))
}
// Let's say b1 contains an actual audio buffer, we can update the audio frame's data based on the buffer
var b1 []byte
if err := audioFrame.Data().SetBytes(b1, align); err != nil {
log.Fatal(fmt.Errorf("main: setting frame's data based from bytes failed: %w", err))
}
// We can also retrieve the audio frame's data as buffer
if _, err := audioFrame.Data().Bytes(align); err != nil {
log.Fatal(fmt.Errorf("main: getting frame's data as bytes failed: %w", err))
}
/*
In this second part we're going to manipulate a video frame
*/
// Allocate frame
videoFrame := astiav.AllocFrame()
defer videoFrame.Free()
// To write data manually into a frame, proper attributes need to be set and allocated
videoFrame.SetHeight(256)
videoFrame.SetPixelFormat(astiav.PixelFormatRgba)
videoFrame.SetWidth(256)
// Allocate buffer
align = 1
if err := videoFrame.AllocBuffer(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating buffer failed: %w", err))
}
// Allocate image
if err := videoFrame.AllocImage(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating image failed: %w", err))
}
// When writing data manually into a frame, you need to make sure the frame is writable
if err := videoFrame.MakeWritable(); err != nil {
log.Fatal(fmt.Errorf("main: making frame writable failed: %w", err))
}
// Let's say b2 contains an actual video buffer, we can update the video frame's data based on the buffer
var b2 []byte
if err := videoFrame.Data().SetBytes(b2, align); err != nil {
log.Fatal(fmt.Errorf("main: setting frame's data based from bytes failed: %w", err))
}
// We can also retrieve the video frame's data as buffer
if _, err := videoFrame.Data().Bytes(align); err != nil {
log.Fatal(fmt.Errorf("main: getting frame's data as bytes failed: %w", err))
}
// Let's say i1 is an actual Go image.Image, we can update the video frame's data based on the image
var i1 image.Image
if err := videoFrame.Data().FromImage(i1); err != nil {
log.Fatal(fmt.Errorf("main: setting frame's data based on Go image failed: %w", err))
}
// We can also retrieve the video frame's data as a Go image
// For that we first need to guess the Go image format based on the frame's attributes before providing
// it to .ToImage(). You may not need this and can provide your own image.Image to .ToImage()
i2, err := videoFrame.Data().GuessImageFormat()
if err != nil {
log.Fatal(fmt.Errorf("main: guessing image format failed: %w", err))
}
if err := videoFrame.Data().ToImage(i2); err != nil {
log.Fatal(fmt.Errorf("main: getting frame's data as Go image failed: %w", err))
}
// Success
log.Println("success")
}