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main.c
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
// A rough struct to hold grid coordinates
struct point {
int x;
int y;
int id;
};
// Our core logic function for actually moving each tail
// the code is pretty if else heavy but that keeps it simple to understand
struct point movetail(int** grid, struct point head, struct point tail) {
// Check if we even need to move
if ((tail.x == head.x && tail.y == head.y) ||
(abs(tail.x-head.x) == 1 && abs(tail.y-head.y) == 1) ||
(abs(tail.x-head.x) == 1 && tail.y == head.y) ||
(abs(tail.y-head.y) == 1 && tail.x == head.x)) {
tail = tail;
}
// Check if we need to just move horizontally
else if (tail.y == head.y) {
// We're farther to the right
if (tail.x-head.x > 0) {
tail.x = tail.x - 1;
}
// Otherwise we're farther to the left
else {
tail.x = tail.x + 1;
}
}
// Check if we need to just move vertically
else if (tail.x == head.x) {
// We're farther up
if (tail.y-head.y > 0) {
tail.y = tail.y - 1;
}
// Otherwise we're farther down
else {
tail.y = tail.y + 1;
}
}
// Otherwise we have to move diagonally
else {
// Move tail down by one
// Tail is to the right of head
if (tail.x-head.x > 0) {
tail.x = tail.x - 1;
}
// Tail is to the left of head
else {
tail.x = tail.x + 1;
}
// If tail is higher than head
if (tail.y-head.y > 0) {
tail.y = tail.y - 1;
}
// Tail is below head
else {
// Move tail up by one
tail.y = tail.y + 1;
}
}
return tail;
}
// Grid marking logic
void markgrid(int** grid, struct point tail, int height, int width) {
// Check if we are within the bounds of the array
if (tail.x >= width || tail.x < 0 || tail.y >= height || tail.y < 0) {
// If we're not, lets try to wrap around to the other side of the
// array because we don't necessarily care about the position itself
// but rather that a unique location was visited
// this won't always work but was enough to allow the test case
// to succeed
printf("ERROR: outside array bounds, attempting to workaround!\n");
if (tail.x >= width) {
tail.x = tail.x - width;
}
else if (tail.x < 0) {
tail.x = width + tail.x - 1;
}
else if (tail.y >= height) {
tail.y = tail.y - height;
}
else {
tail.y = height + tail.y - 1;
}
// Call our function recursively so we can re-do our bounds check
// This could put us in an infinite loop but that's preferable to
// corrupting memory
// The user is also alerted
printf("ERROR: attempting to call markgrid again with corrected bounds, this may cause infinite loops\n");
markgrid(grid, tail, height, width);
}
// Mark for id 1
if (tail.id == 1) {
if (grid[tail.y][tail.x] == 0) {
grid[tail.y][tail.x] = 1;
}
else if (grid[tail.y][tail.x] == 9) {
grid[tail.y][tail.x] = 10;
}
}
// Mark for id 9
else if (tail.id == 9) {
if (grid[tail.y][tail.x] == 0) {
grid[tail.y][tail.x] = 9;
}
else if (grid[tail.y][tail.x] == 1) {
grid[tail.y][tail.x] = 10;
}
}
}
int main(int argc, char *argv[])
{
// Read in our input file
FILE *in_file = fopen("input.txt", "r");
if (in_file == NULL) {
printf("Could not open input file!");
exit(-1);
}
// Declare our stack vars
char direction;
int move;
struct point rope[10];
int up = 0;
int down = 0;
int left = 0;
int right = 0;
int height = 0;
int width = 0;
int** grid;
int score_1 = 0;
int score_9 = 0;
// We need to iterate over the file once to see how
// big our array needs to be
while(fscanf(in_file, "%c %d\n", &direction, &move) == 2) {
if (direction == 'U') {
up = up + move;
}
else if (direction == 'D') {
down = down + move;
}
else if (direction == 'L') {
left = left + move;
}
else {
right = right + move;
}
}
// This is a rough calculation so we do bounds checking
// when we actually set a random point. The test cases seemed to not like
// this allocation logic but the actual problem set worked on it
height = up + down;
width = left + right;
// Initialize our rope
rope[0].x = width / 2;
rope[0].y = height / 2;
rope[0].id = 0;
for (int i=1; i<10; i=i+1) {
rope[i].x = rope[0].x;
rope[i].y = rope[0].y;
rope[i].id = i;
}
// Go back to beginning of file
rewind(in_file);
// Debug print out dimensions so we can see how big our array is
printf("Current dimensions: %d %d\n", height, width);
// Allocate our array
grid = (int**)malloc(sizeof(int*)*height+sizeof(int)*height*width);
// Do some pointer math to setup our arrays properly
for (int i=0;i<height;i=i+1) {
grid[i] = (int *)((int *)(grid+height)+width*i);
}
// Zero initialize our array
for (int i=0; i<height; i=i+1) {
for (int j=0; j<width; j=j+1) {
grid[i][j] = 0;
}
}
// Make sure we mark start as visited
markgrid(grid, rope[1], height, width);
markgrid(grid, rope[9], height, width);
// Get every move instruction
while(fscanf(in_file, "%c %d\n", &direction, &move) == 2) {
// Check the direction
if (direction == 'U') {
// For every move
for (int i=0; i<move; i=i+1) {
// Run through the rope setting each subsequent link
// to be the next ones head
// Essentially its a chain actually
rope[0].y = rope[0].y + 1;
for (int i=1;i<10; i=i+1) {
rope[i] = movetail(grid, rope[i-1], rope[i]);
markgrid(grid, rope[i], height, width);
}
}
}
// Repeat that process for every direction
else if (direction == 'D') {
for (int i=0; i<move; i=i+1) {
rope[0].y = rope[0].y - 1;
for (int i=1;i<10; i=i+1) {
rope[i] = movetail(grid, rope[i-1], rope[i]);
markgrid(grid, rope[i], height, width);
}
}
}
else if (direction == 'L') {
for (int i=0; i<move; i=i+1) {
rope[0].x = rope[0].x - 1;
for (int i=1;i<10; i=i+1) {
rope[i] = movetail(grid, rope[i-1], rope[i]);
markgrid(grid, rope[i], height, width);
}
}
}
else {
for (int i=0; i<move; i=i+1) {
rope[0].x = rope[0].x + 1;
for (int i=1;i<10; i=i+1) {
rope[i] = movetail(grid, rope[i-1], rope[i]);
markgrid(grid, rope[i], height, width);
}
}
}
}
// Go back over our array and find places visited by id 1 and 9
for (int i=0; i<height; i=i+1) {
for (int j=0; j<width; j=j+1) {
if (grid[i][j] - 1 == 0 || grid[i][j] - 10 == 0) {
score_1 = score_1 + 1;
}
if (grid[i][j] - 9 == 0 || grid[i][j] - 10 == 0) {
score_9 = score_9 + 1;
}
}
}
// Print out the solution
printf("The current number of points visited by id one is %d\n", score_1);
printf("The current number of points visited by id nine is %d\n", score_9);
// Free our memory
free(grid);
fclose(in_file);
return EXIT_SUCCESS;
}