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Describe the bug
When I click on play in the SSD sample Unity Scene, I can see that my webcam is turning on, in the Unity game view I can see solid gray background and objects being detected (Green bounding box with label). I am not getting live camera feed from my webcam.
(I have tried to build it to Android device (Android:13, ARM64), but I experienced the same issue as above)
Steps to reproduce the behavior:
Download this repo and make changes to manifest file as below, delete packages-lock.json.
open SSD Sample Scene.
Play the scene.
Expected behavior
The bounding box of detected objects should appear with the camera live feed as the background.
Screenshots
Additional context
Referred to similar issue: #250. Since my scene was getting updated I assumed unity version was not the problem.
Let me know if I have done anything wrong or if you need any additional information.
Great Repo! Thank you for your hard work.
The text was updated successfully, but these errors were encountered:
I figured out the issue. The CameraTextureBackground.cs supports only URP by adding CameraTextureBackgroundRendererFeature in the Renderer Feature config. And it didn't support the Built-in Render Pipeline. I'll add support for the Built-in Render Pipeline.
asus4
changed the title
Not Getting Camera Feed in SSD Sample Scene
CameraTextureBackground doesn't support Built-in Render Pipeline
Sep 11, 2023
Environment
Describe the bug
When I click on play in the SSD sample Unity Scene, I can see that my webcam is turning on, in the Unity game view I can see solid gray background and objects being detected (Green bounding box with label). I am not getting live camera feed from my webcam.
(I have tried to build it to Android device (Android:13, ARM64), but I experienced the same issue as above)
Steps to reproduce the behavior:
Expected behavior
The bounding box of detected objects should appear with the camera live feed as the background.
Screenshots
Additional context
Referred to similar issue: #250. Since my scene was getting updated I assumed unity version was not the problem.
Let me know if I have done anything wrong or if you need any additional information.
Great Repo! Thank you for your hard work.
The text was updated successfully, but these errors were encountered: