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Animation via Playables API #166

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atteneder opened this issue Apr 13, 2021 · 4 comments
Open

Animation via Playables API #166

atteneder opened this issue Apr 13, 2021 · 4 comments
Labels
animation feature/bug related to animation support enhancement New feature or request

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@atteneder
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Animation currently uses Unity's legacy animation system. We should investigate into using the Playables API instead. Expected improvements:

  • More future proof due to not depending on obsolete/legacy animation system
  • More flexible animation clip blending (e.g. playing multiple clips simultaneously)
  • Customizable playable graph
@atteneder atteneder added the enhancement New feature or request label Apr 13, 2021
@atteneder atteneder added the animation feature/bug related to animation support label Dec 1, 2021
@BrianAmadori
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just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version).

@atteneder
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just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version).

Thanks for the heads-up. If true, that's not good :(

@Enemy-77
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but playable API can not use legacy AnimationClip, but non-legacy AnimationClip can not create at runtime, any solution?

@kodra-dev
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The solution is migrating away from Unity 😄

But seriously why after so many years Unity still doesn't support creating a mecanim clip at runtime? Do they even have developers working on mecanim anymore?

@atteneder atteneder moved this to Runtime Loading in glTFast development Jun 25, 2024
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Labels
animation feature/bug related to animation support enhancement New feature or request
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Status: Runtime Loading
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4 participants