Animation via Mecanim #167
Labels
animation
feature/bug related to animation support
design-time
enhancement
New feature or request
import
Import of glTF files
Animation currently uses Unity's legacy animation system.
Current state is that Mecanim animation system is not fully available at runtime. You can exchange animation clips at runtime via AnimationControllerOverride, but creating an entire state machine from scratch via script is limited to Editor.
For design-time import this could still be a viable option. glTFast could create a default AnimationController and
Animator
component. Users can then customize the controller.The text was updated successfully, but these errors were encountered: