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Unity3D Editor 2019.4.7f1 (same version as in screenshots in this repo readme)
Template: 3D Core
MapToolbox branch: main
Description
I followed the How to use instructions. There are errors.
Expected Behavior
No errors.
Actual behavior
Errors:
Class HashSetExtensions can not exist in multiple namespaces in the same file, even if one is excluded with preprocessor directives. Please move these to separate files if this is the case.
UnityEditor.Scripting.ScriptCompilers:GetClassAndNamespace(String, String, String&, String&) (at /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:111)
Library/PackageCache/com.unity.collections@0.15.0-preview.21/Unity.Collections/NativeArrayExtensions.cs(50,63): error CS0426: The type name 'ReadOnly' does not exist in the type 'NativeArray<T>'
Library/PackageCache/com.unity.collections@0.15.0-preview.21/Unity.Collections/NativeArrayExtensions.cs(64,61): error CS0426: The type name 'ReadOnly' does not exist in the type 'NativeArray<T>'
Library/PackageCache/com.unity.collections@0.15.0-preview.21/Unity.Collections/NativeList.cs(716,31): error CS0426: The type name 'ReadOnly' does not exist in the type 'NativeArray<T>'
This is not my home directory by the way: /home/bokken
Steps to reproduce
Follow instructions. I do see that Windows 10 is a requirement. Is that correct? A bit confusing is that I can also see Linux in the screenshots.
The text was updated successfully, but these errors were encountered:
Setup
Description
I followed the How to use instructions. There are errors.
Expected Behavior
No errors.
Actual behavior
Errors:
This is not my home directory by the way:
/home/bokken
Steps to reproduce
Follow instructions. I do see that Windows 10 is a requirement. Is that correct? A bit confusing is that I can also see Linux in the screenshots.
The text was updated successfully, but these errors were encountered: