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DataSet.h
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/*
* Recursive Neural Networks: neural networks for data structures
*
* Copyright (C) 2018 Alessandro Vullo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef DATA_SET_H
#define DATA_SET_H
#include "Instance.h"
#include <vector>
class DataSet: public std::vector<Instance*> {
// would include a map from instance names to positions
// to be able to create partition on demand
// whether the collection owns the instance pointers
// so as the destructor can proceed
bool _own;
int _nnodes; // total number of nodes in the dataset
public:
// flag signal pointer ownership
DataSet(bool own = true): _own(own), _nnodes(0) {}
DataSet(const char*, bool = true);
~DataSet();
void add(Instance*);
void shuffle();
int num_nodes() const { return _nnodes; }
};
#endif // DATA_SET_H