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UV animation will be defined by a UVAnim-modifier, that can be assigned to a mesh.
This UVAnim-modifier will store a set of clips, and offer access to the AWDClipManager (like the AWDSkeleton or AWDVertexAnimSource)
The actual UV-animation-data will than be read from the materials that are assigned to the mesh.
The text was updated successfully, but these errors were encountered:
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UV animation will be defined by a UVAnim-modifier, that can be assigned to a mesh.
This UVAnim-modifier will store a set of clips, and offer access to the AWDClipManager (like the AWDSkeleton or AWDVertexAnimSource)
The actual UV-animation-data will than be read from the materials that are assigned to the mesh.
The text was updated successfully, but these errors were encountered: