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After long research and tinkering i found out the issue. I havent found much documentation about the issue i was facing except this blender issue on x.org which was simmilar to mine.
I encountered that issue when resizing windows and the game League of Legends interacting with mouse controled menus.
As per issue i linked above, i have disabled the option to use "TransformationMatrix" in xorg, and now it works perfectly fine.
Closing this issue now, i hope ill help out somebody in the future 😄
Not really, my issues fault was the way i changed mouse sensitivity with xinput, the issue was present in other applications, not specific to awesomewm
Output of
awesome --version
:awesome v4.3 (Too long)
• Compiled against Lua 5.3.6 (running with Lua 5.3)
• D-Bus support: ✔
• execinfo support: ✔
• xcb-randr version: 1.6
• LGI version: 0.9.2
How to reproduce the issue:
just resize windows in tiled or floating mode
this issue on gitlab is verry simmilar to mine
Actual result:
libinput debug-events --verbose
output:420'th issue btw
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