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Bullet.cpp
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#include "Bullet.h"
void Paint_Bullet(void)
{
Node* p = pBullet->next;
while (p != NULL)
{
switch (p->type)
{
case NORMAL:
transparentimage(NULL, p->x, p->y, WIDTH_BULLET_ME_1, HEIGHT_BULLET_ME, 0, 0, WIDTH_BULLET_ME_1, HEIGHT_BULLET_ME, &zhujizidan);
break;
case UPDATE:
transparentimage(NULL, p->x, p->y, WIDTH_BULLET_ME_2, HEIGHT_BULLET_ME, 161, 0, WIDTH_BULLET_ME_2, HEIGHT_BULLET_ME, &zhujizidan);
break;
case ULTRA:
transparentimage(NULL, p->x, p->y, WIDTH_BULLET_ME_2, HEIGHT_BULLET_ME, 340, 0, 394-340, HEIGHT_BULLET_ME, &zhujizidan);
break;
}
//p转向下一个结点
p = p->next;
}
}
void AddBullet_MeB(int flag, int x, int y)
{
Node* pNew;
switch (flag) {
case NORMAL:
//我机普通子弹
pNew = (Node*)malloc(sizeof(Node));
pNew->next = pBullet->next;
pNew->x = x;
pNew->y = y;
pNew->type = NORMAL;
pNew->width = WIDTH_BULLET_ME;
pNew->height = HEIGHT_BULLET_ME;
pNew->hitpoints = 1;
pBullet->next = pNew;
playsound(1, 0);
break;
case UPDATE:
pNew = (Node*)malloc(sizeof(Node));
pNew->next = pBullet->next;
pNew->x = x;
pNew->y = y;
pNew->type = UPDATE;
pNew->hitpoints = 1;
pNew->width = WIDTH_BULLET_ME_2;
pNew->height = HEIGHT_BULLET_ME;
playsound(1, 0);
pBullet->next = pNew;
break;
case ULTRA:
pNew = (Node*)malloc(sizeof(Node));
pNew->next = pBullet->next;
pNew->x = x;
pNew->y = y;
pNew->type = ULTRA;
pNew->hitpoints = 2;
pNew->width = WIDTH_BULLET_ME_3;
pNew->height = HEIGHT_BULLET_ME;
pBullet->next = pNew;
playsound(1, 0);
break;
}
}
void AddBullet_MeA(void) {
int FDC = Frame.f_total - Frame.f_pause;
int xl, xr, xm, y, ym;
switch (pMyself->weaponlevel) {
case 1:
xl = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_1 / 2 - 30;
xr = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_1 / 2 + 30;
xm = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_1 / 2;
y = pMyself->y - HEIGHT_BULLET_ME + 130;
ym = pMyself->y - HEIGHT_BULLET_ME + 100;
if (FDC % 36 == 0 && FDC >300)
{
AddBullet_MeB(NORMAL, xl, y);
AddBullet_MeB(NORMAL, xr, y);
}
else if (FDC % 18 == 0 && FDC > 300)
{
AddBullet_MeB(NORMAL, xm, y);
}
break;
case 2:
xl = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2 - 30;
xr = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2 + 30;
xm = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2;
y = pMyself->y - HEIGHT_BULLET_ME + 130;
ym = pMyself->y - HEIGHT_BULLET_ME + 100;
if (FDC % 18 == 0 && FDC>300) {
AddBullet_MeB(UPDATE, xm, ym);
AddBullet_MeB(UPDATE, xl, y);
AddBullet_MeB(UPDATE, xr, y);
}
break;
case 3:
xl = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2 - 30;
xr = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2 + 30;
xm = pMyself->x + pMyself->width / 2 - WIDTH_BULLET_ME_2 / 2;
y = pMyself->y - HEIGHT_BULLET_ME + 130;
ym = pMyself->y - HEIGHT_BULLET_ME + 100;
if (FDC % 15 == 0 && FDC > 300) {
AddBullet_MeB(ULTRA, xm, ym);
AddBullet_MeB(ULTRA, xl, y);
AddBullet_MeB(ULTRA, xr, y);
}
}
}
void Move_Bullet_Me(void)
{
Node* p = pBullet->next;
while (p != NULL)
{
switch (p->type)
{
case NORMAL:case UPDATE:
p->y -= 10; //将当前结点的子弹坐标上移
break;
case ULTRA:
p -> y -= 11;
}
p = p->next;
}
}