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During sprite sheet and texture loading, extend the border of each sprite by 1 pixel, copying the edge pixels of the sprite. Sprite texture coordinates would then be 1 pixel in.
In GitLab by @azriel91 on Jun 30, 2019, 07:58
During sprite sheet and texture loading, extend the border of each sprite by 1 pixel, copying the edge pixels of the sprite. Sprite texture coordinates would then be 1 pixel in.
See: https://stackoverflow.com/questions/35785291/getting-giggly-effect-when-slowly-moving-a-sprite
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