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0.9: Per-controller blueprint config #576
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pushing to point release |
+1 I'm just getting started with sails and I really like the CRUD blueprint stuff, but I know that I won't want that functionality for many of my controllers. I realise that I can work around this by overriding all the CRUD actions, but doing that feels cumbersome, and I know I'll probably forget. It would be really nice if I could just add a line to say "blueprint: false" to a controller definition to disable them. Conversely having the ability to globally disable blueprints, but then selectively enable them on individual controllers would be cool too. |
This is covered by the More/better documentation coming soon in general-- I'll make sure we cover this! |
Thanks Mike - that's exactly what I'd been hoping to find. |
ability to selectively disable/enable blueprints on certain controllers.
NtHs: [ apiPrefix, expectIntegerId ]
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