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With D3D11/D3D12, the texture viewer overlays referencing a "pass" span all draws with the same set of render targets. Often it is unclear where the beginning of this pass actually is.
Having a visual and/or text indicator to inform where the pass begins would help. This could be information in the status bar of the texture viewer, or highlighting rows in the event browser that correlate to the draws occurring after the clear.
Environment
RenderDoc version: latest from source (currently 82745ce)
Operating System: Windows 10
API: D3D11, D3D12
The text was updated successfully, but these errors were encountered:
Description
With D3D11/D3D12, the texture viewer overlays referencing a "pass" span all draws with the same set of render targets. Often it is unclear where the beginning of this pass actually is.
Having a visual and/or text indicator to inform where the pass begins would help. This could be information in the status bar of the texture viewer, or highlighting rows in the event browser that correlate to the draws occurring after the clear.
Environment
The text was updated successfully, but these errors were encountered: