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Is three any plan to support the vulkan raytracing capture #2317
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I currently don't have any plans to work on ray tracing support. |
thanks for response . |
This is a huge feature to implement and would impact many parts of the codebase significantly. I can't point you to a starting place because it's much too wide in scope to have simple directions. To be honest this isn't something I would suggest that you tackle as your first entry to the project, and unless you expect that you will be able to dedicate sufficient time (e.g. one full-time year) to implement the support and analysis features robustly and ideally contribute to maintaining them going forward I would not recommend spending time on it. |
I would love some RT support. I currently prefer renderdoc for everything debugging related, but for my RT projects I need to use NSIGHT's debugger 💀 |
Just checking in to see if there are any updates on RenderDoc support for ray tracing (RT)? |
Description
Is three any plan to support the raytracing capture?
we hope the renderdoc could support the these two new vulkan extensions,
VK_KHR_ray_tracing_pipeline
VK_KHR_ray_query
so we can debug issues arise from developing the raytracing application.
Environment
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