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Is three any plan to support the vulkan raytracing capture #2317

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jiaolu opened this issue Jul 14, 2021 · 6 comments
Open

Is three any plan to support the vulkan raytracing capture #2317

jiaolu opened this issue Jul 14, 2021 · 6 comments
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Feature An improvement or feature Unresolved Waiting for a fix or implementation

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@jiaolu
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jiaolu commented Jul 14, 2021

Description

Is three any plan to support the raytracing capture?
we hope the renderdoc could support the these two new vulkan extensions,

VK_KHR_ray_tracing_pipeline
VK_KHR_ray_query

so we can debug issues arise from developing the raytracing application.

Environment

  • RenderDoc version: 1.14
  • Operating System: windows
  • Graphics API: Vulkan
@baldurk
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baldurk commented Jul 14, 2021

I currently don't have any plans to work on ray tracing support.

@baldurk baldurk added Feature An improvement or feature Unresolved Waiting for a fix or implementation labels Jul 14, 2021
@jiaolu
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jiaolu commented Jul 14, 2021

thanks for response .
I am interested to implement this feature, but i am not familiar with renderdoc code base, can you point some directions to get going?

@baldurk
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baldurk commented Jul 14, 2021

This is a huge feature to implement and would impact many parts of the codebase significantly. I can't point you to a starting place because it's much too wide in scope to have simple directions.

To be honest this isn't something I would suggest that you tackle as your first entry to the project, and unless you expect that you will be able to dedicate sufficient time (e.g. one full-time year) to implement the support and analysis features robustly and ideally contribute to maintaining them going forward I would not recommend spending time on it.

@expenses
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Even though I know you don't take donations @baldurk (#328), I'd just like to say mention here that if someone did start implementing raytracing support I would be very happy to sponsor that effort. I know others would be as well.

@GabeRundlett
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I would love some RT support. I currently prefer renderdoc for everything debugging related, but for my RT projects I need to use NSIGHT's debugger 💀

@michaelonchrome
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Just checking in to see if there are any updates on RenderDoc support for ray tracing (RT)?

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Labels
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