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Can there be a feature where I can click on a blend slot, and change any of these variables? It would be much more convenient to experiment with blends, by editing variables in RenderDoc, rather than closing and reopening my graphics demo.
It is already possible to edit shaders in RenderDoc (which I love), so can there be a feature for editing blends?
Environment
RenderDoc version: 1.15
Operating System: Windows 10
Graphics API: OpenGL
The text was updated successfully, but these errors were encountered:
wheelmac92
changed the title
Change target blends of draw calls
[Feature Request] Change target blends of draw calls
Sep 1, 2021
Generalised state editing is a long-standing wish but it's quite a large task and has complex UI implications to get it right and be usable & intuitive.
baldurk
changed the title
[Feature Request] Change target blends of draw calls
[Feature Request] Allow editing pipeline state
Sep 1, 2021
Description
Can there be a feature where I can click on a blend slot, and change any of these variables? It would be much more convenient to experiment with blends, by editing variables in RenderDoc, rather than closing and reopening my graphics demo.
It is already possible to edit shaders in RenderDoc (which I love), so can there be a feature for editing blends?
Environment
The text was updated successfully, but these errors were encountered: