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ping-pong.html
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ping-pong.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<!-- Always force latest IE rendering engine (even in intranet) & Chrome Frame
Remove this if you use the .htaccess -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Ping pong</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- Replace favicon.ico & apple-touch-icon.png in the root of your domain and delete these references -->
<link rel="shortcut icon" href="/favicon.ico" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<style type="text/css">
* { margin: 0; padding: 0;}
body {
overflow: hidden;
}
canvas {
border: 1px solid red;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript" src="src/ext-core.js"></script>
<script type="text/javascript" src="src/kinetic.latest.js"></script>
<script type="text/javascript" src="src/transitionTo.js"></script>
<script type="text/javascript" src="src/base.js"></script>
<script type="text/javascript">
Main = Ext.extend(Ext.Base, {
autoStart: true,
constructor: function() {
Main.superclass.constructor.apply(this, arguments);
},
initScene: function() {
Main.superclass.initScene.apply(this, arguments);
var me = this;
me.circle = new Kinetic.Circle({
radius: 80,
fill: '#f50',
x: me.sW / 2,
y: me.sH / 2,
speedX: 0,
speedY: 0
});
me.player = new Kinetic.Circle({
radius: 300,
fill: '#000',
x: me.sW / 2,
y: me.sH / 2
});
me.layer.add(me.player);
me.layer.add(me.circle);
},
onFrame: function(frame) {
var me = this;
var pX = me.player.attrs.x + (me.mouse.x - me.player.attrs.x) * 0.05;
var pY = me.player.attrs.y + (me.mouse.y - me.player.attrs.y) * 0.05;
var scale = 1 - Math.sin(frame.time / 500 * Math.PI) * 0.8;
var dist = Math.sqrt(Math.pow(pX - me.circle.attrs.x, 2) + Math.pow(pY - me.circle.attrs.y, 2));
if(scale < 0.21 && dist < 300) {
me.circle.attrs.speedX = (me.circle.attrs.x < pX ? -1 : 1) * (dist / 300) * 10;
me.circle.attrs.speedY = (me.circle.attrs.y < pY ? -1 : 1) * (dist / 300) * 10;
}
pX && me.player.setX(pX);
pY && me.player.setY(pY);
me.circle.setX(me.circle.attrs.x + me.circle.attrs.speedX);
me.circle.setY(me.circle.attrs.y + me.circle.attrs.speedY);
me.circle.setScale(scale);
}
})
Ext.onReady(function() {
var m = new Main({
stage: new Kinetic.Stage({
width: 1280,
height: 480,
container: 'container'
}),
layer: new Kinetic.Layer()
});
})
</script>
</body>
</html>