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At the moment, we have a set of json files and parsers for them. The issue is that, say, one basin instance hosted two independent Minecraft worlds, each one might want different items/blocks/etc.
This isn't particularly a high priority, as I don't know if anyone would ever want to run multiple servers within one instance.
Presently, data like smelting/tools/crafting recipes are global. They should be loaded for each server.
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