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FrameWindow.C
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FrameWindow.C
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// FrameWindow.C
// X does not echo back the window-map events (it probably should when
// override_redirect is off). Unfortunately this means you have to use
// this subclass if you want a "normal" fltk window, it will force a
// Frame to be created and destroy it upon hide.
// Warning: modal() does not work! Don't turn it on as it screws up the
// interface with the window borders. You can use set_non_modal() to
// disable the iconize box but the window manager must be written to
// not be modal.
#include <FL/Fl.H>
#include "FrameWindow.H"
#include "Frame.H"
extern int dont_set_event_mask;
void FrameWindow::show() {
if (shown()) {Fl_Window::show(); return;}
Fl_Window::show();
dont_set_event_mask = 1;
frame = new Frame(fl_xid(this));
dont_set_event_mask = 0;
}
void FrameWindow::hide() {
if (shown()) {
Fl_Window::hide();
delete frame;
}
}
int FrameWindow::handle(int e) {
if (Fl_Window::handle(e)) return 1;
// make Esc close the window:
if (e == FL_SHORTCUT && Fl::event_key()==FL_Escape) {
do_callback();
return 1;
}
return 0;
}