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AutoValue.hpp
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AutoValue.hpp
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#pragma once
#if !defined AUTOVALUE_HPP_
#define AUTOVALUE_HPP_
namespace Jvs
{
template <typename T>
class AutoValue
{
private:
template <typename U>
struct Value
{
virtual void Destroy(void) = 0;
virtual operator U&(void) = 0;
virtual U* Get(void) = 0;
virtual ~Value(void)
{
}
};
template <typename TU, typename Deleter>
struct ValueImpl : public Value<TU>
{
TU v_;
Deleter d_;
ValueImpl(const TU& v, Deleter d)
: v_(v),
d_(d)
{
}
virtual void Destroy(void)
{
this->d_(this->v_);
}
virtual operator TU&(void)
{
return this->v_;
}
virtual TU* Get(void)
{
return &this->v_;
}
};
template <typename TU>
struct DefaultDeleter
{
void operator()(const TU& src) const
{
}
};
Value<T>* value_;
// non-assignable
AutoValue<T>& operator=(const AutoValue<T>& src)
{
//if (this != &src)
//{
// this->value_ = src.value_;
//}
//return *this;
}
// non-copyable
AutoValue<T>(const AutoValue<T>& src)
{
}
public:
AutoValue<T>(void)
: value_(nullptr)
{
}
template <typename U, typename TDeleter>
AutoValue<T>(const U& value, TDeleter deleter)
: value_(new ValueImpl<U, TDeleter>(value, deleter))
{
}
template <typename U>
explicit AutoValue<T>(const U& value)
: value_(new ValueImpl<U, DefaultDeleter<U> >(value, DefaultDeleter<U>()))
{
}
virtual ~AutoValue<T>(void)
{
if (this->value_)
{
this->value_->Destroy();
}
delete this->value_;
}
void Reset(void)
{
if (this->value_)
{
this->value_->Destroy();
}
delete this->value_;
}
template <typename U, typename TDeleter>
void Reset(const U& value, TDeleter deleter)
{
this->Reset();
this->value_ = new ValueImpl<U, TDeleter>(value, deleter);
}
template <typename U>
void Reset(const U& value)
{
this->Reset(value, DefaultDeleter<U>());
}
operator T&(void)
{
return *this->value_;
}
T& operator->(void) { return *this->value_; }
T* operator&(void) { return this->value_->Get(); }
};
}
#endif