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Right now the player uses zod to validate the state objects in the location hash and local storage.
It would be interesting to migrate to valibot, as that supports tree shaking and would thus reduce the bundle size.
The text was updated successfully, but these errors were encountered:
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Right now the player uses zod to validate the state objects in the location hash and local storage.
It would be interesting to migrate to valibot, as that supports tree shaking and would thus reduce the bundle size.
The text was updated successfully, but these errors were encountered: