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Add the capability for AI controlled Doges.
At first just have the AI systematically hunt for items and route to the finish if it has them all.
Then beyond that, add combat, and then levels of difficulty.
Difficulty could be separated to a different issue later... but for now:
My original notes on difficulty behaviour:
The text was updated successfully, but these errors were encountered:
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Add the capability for AI controlled Doges.
At first just have the AI systematically hunt for items and route to the finish if it has them all.
Then beyond that, add combat, and then levels of difficulty.
Difficulty could be separated to a different issue later... but for now:
My original notes on difficulty behaviour:
The text was updated successfully, but these errors were encountered: