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SpeechCommandGrammar.xml
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<!-- This file defines the Grammar to be recognized in SWAT 4 -->
<!-- If you change this file, use Source/Libraries/SAPI5.1/Bin/GramComp.exe to test it -->
<!--
NOTES:
- "see yes" is used as a stand-in for "CS" because the game doesn't understand letters
- ? denotes an optional word
- ... denotes places where you can say whatever you want
- What does + mean?
- Be careful of similar-sounding phrases, for example "cover" and "cuff her"
-->
<GRAMMAR LANGID="409">
<!-- "LIST" may be abbreviated "L" -->
<!-- "PHRASE" may be abbreviated "P" -->
<RULE NAME="Team" TOPLEVEL="ACTIVE">
<LIST PROPNAME="Team">
<PHRASE VALSTR="RedTeam">Red ?Team</PHRASE>
<PHRASE VALSTR="BlueTeam">+Blue ?Team</PHRASE>
<PHRASE VALSTR="Element">?As ?an element</PHRASE>
<PHRASE VALSTR="Element">Gold ?Team</PHRASE>
<PHRASE VALSTR="Element">Squad</PHRASE>
<PHRASE VALSTR="Element">Everyone</PHRASE>
<PHRASE VALSTR="Element">Everybody</PHRASE>
<PHRASE VALSTR="Element">All ?teams ?of ?you</PHRASE>
</LIST>
</RULE>
<RULE NAME="Command" TOPLEVEL="ACTIVE">
<LIST PROPNAME="Command">
<PHRASE VALSTR="Command_Zulu">Go ?go ?go.</PHRASE>
<PHRASE VALSTR="Command_Zulu">Initiate ?action</PHRASE>
<PHRASE VALSTR="Command_Zulu">Let's move</PHRASE>
<PHRASE VALSTR="Command_StackUpAndTryDoor">Stack up ...</PHRASE>
<PHRASE VALSTR="Command_StackUpAndTryDoor">Try ... door ...</PHRASE>
<PHRASE VALSTR="Command_StackUpAndTryDoor">Check the door.</PHRASE>
<PHRASE VALSTR="Command_PickLock">Pick ... lock.</PHRASE>
<PHRASE VALSTR="Command_PickLock">Unlock ...</PHRASE>
<PHRASE VALSTR="Command_PickLock">Open ... quietly</PHRASE>
<PHRASE VALSTR="Command_PickLock">Quietly ... open ...</PHRASE>
<PHRASE VALSTR="Command_PickLock">Take care ... lock.</PHRASE>
<PHRASE VALSTR="Command_MoveAndClear">Move ?and +clear ...</PHRASE>
<PHRASE VALSTR="Command_MoveAndClear">Move in ?and +clear</PHRASE>
<PHRASE VALSTR="Command_MoveAndClear">Keep clearing ...</PHRASE>
<PHRASE VALSTR="Command_BreachAndClear">Breach ?it ?the ?that ?door ?over ?there ?and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachAndMakeEntry">Breach ?it ?the ?that ?door ?over ?there ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenAndClear">Open ?it ?the ?that ?door ?over ?there ?up ?and ?go ?clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenAndMakeEntry">Open ?it ?the ?that ?door ?over ?there ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenAndClear">Get through ?there ?the ?that ?door, ?and ?go ?clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenAndMakeEntry">Make entry ?and ?clear ?that ?it ?the ?room ?door ?area ?sector</PHRASE>
<PHRASE VALSTR="Command_BreachBangAndClear">+Breach ?it ?the ?that ?door ?room ?over ?there ?and ?flash +bang ?it ?the ?room ?and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachBangAndMakeEntry">+Breach ?it ?the ?that ?door ?over ?there ?and ?flash +bang ?it ?the ?room ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenBangAndClear">?Open ?it ?the ?that ?door ?over ?there ?throw ?a ?flash bang ?and clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenBangAndMakeEntry">Open ?it ?that ?the ?door ?over ?there ?throw ?a ?flash bang ?and ?prepare ?to make entry ...</PHRASE>
<PHRASE VALSTR="Command_OpenBangAndMakeEntry">Make Entry ?with ?a ?flash bang ?and ?clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachGasAndClear">Breach ?it ?the ?that ?door +gas ?in ?it ?the ?room ?over ?there and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachGasAndClear">Breach ?it ?the ?that ?door, ?throw ?toss see yes, and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachGasAndMakeEntry">Breach ?it ?the ?that ?door ?room ?over ?there ?and ?toss ?throw ?a ?CS ?See ?yes +gas ?grenade ?in ?it ?the ?room and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenGasAndClear">?Open ?it ?the ?that ?door ?room ?over ?there ?and ?toss ?throw ?a ?see ?yes ?CS +gas ?grenade and clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenGasAndClear">?Open ?it ?the ?that ?door ?room ?over ?there, ?toss ?throw ?a see yes? ?gas ?grenade and clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenGasAndMakeEntry">?Open, see yes ?gas ?grenade, and clear.</PHRASE>
<PHRASE VALSTR="Command_OpenGasAndMakeEntry">?Open ?it ?the ?that ?door ?room ?over ?there ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenGasAndMakeEntry">?Open, see yes ?gas ?grenade, and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_StingAndClear">Sting ?it ?that ?the ?room ?door ?over ?there and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachStingAndClear">Breach ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a +sting ?grenade ?and clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachStingAndMakeEntry">Breach ?it ?that ?the ?room ?door ?over ?there ?and ?toss ?throw ?a +sting ?grenade and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_OpenStingAndClear">?Open ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a sting ?grenade and clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenStingAndMakeEntry">?Open ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a sting ?grenade and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_FallIn">Fall in ?on ?me.</PHRASE>
<PHRASE VALSTR="Command_FallIn">Follow me</PHRASE>
<PHRASE VALSTR="Command_FallIn">Come to ?me ?my ?position.</PHRASE>
<PHRASE VALSTR="Command_FallIn">Return to ?me ?my ?position.</PHRASE>
<PHRASE VALSTR="Command_MoveTo">Get ... +there.</PHRASE>
<PHRASE VALSTR="Command_MoveTo">Move ... +there.</PHRASE>
<PHRASE VALSTR="Command_MoveTo">+Go ... +there.</PHRASE>
<PHRASE VALSTR="Command_MoveTo">Take position ...</PHRASE>
<PHRASE VALSTR="Command_Cover">... Provide +cover.</PHRASE>
<PHRASE VALSTR="Command_Cover">Eyes on and provide +cover.</PHRASE>
<PHRASE VALSTR="Command_Cover">+Cover ?the ?that ?area</PHRASE>
<PHRASE VALSTR="Command_Cover">Abort</PHRASE>
<PHRASE VALSTR="Command_Cover">Cancel</PHRASE>
<PHRASE VALSTR="Command_Disable">+Disable ?that ?the ...</PHRASE>
<PHRASE VALSTR="Command_Disable">+Disarm ?that ?the ...</PHRASE>
<PHRASE VALSTR="Command_Drop_Lightstick">Drop ?a +light stick.</PHRASE>
<PHRASE VALSTR="Command_Drop_Lightstick">Throw ?down ?a +light stick.</PHRASE>
<PHRASE VALSTR="Command_CloseDoor">Close ...</PHRASE>
<PHRASE VALSTR="Command_CloseDoor">Shut ...</PHRASE>
<PHRASE VALSTR="Command_RemoveWedge">Remove ... +wedge ...</PHRASE>
<PHRASE VALSTR="Command_RemoveWedge">Clear ... +wedge ...</PHRASE>
<PHRASE VALSTR="Command_RemoveWedge">Get ... +wedge ...</PHRASE>
<PHRASE VALSTR="Command_RemoveWedge">Take ... +wedge ...</PHRASE>
<PHRASE VALSTR="Command_SecureEvidence">Secure ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns</PHRASE>
<PHRASE VALSTR="Command_SecureEvidence">Grab ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns</PHRASE>
<PHRASE VALSTR="Command_SecureEvidence">Confiscate ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns</PHRASE>
<PHRASE VALSTR="Command_Restrain">Restrain ?her ?him</PHRASE>
<PHRASE VALSTR="Command_Restrain">Arrest ?her ?him</PHRASE>
<PHRASE VALSTR="Command_Restrain">?Hand +cuff ?him ?her</PHRASE>
<PHRASE VALSTR="Command_Restrain">Zip ?tie ?him ?her ?up</PHRASE>
<PHRASE VALSTR="Command_Restrain">Tie ?him ?her ?up ?down</PHRASE>
<PHRASE VALSTR="Command_Restrain">Make ?him ?her secure</PHRASE>
<PHRASE VALSTR="Command_MirrorRoom">Mirror ?into ?the room ...</PHRASE>
<PHRASE VALSTR="Command_MirrorUnderDoor">Mirror ?under ?the door ...</PHRASE>
<PHRASE VALSTR="Command_MirrorUnderDoor">Look under ?the door ...</PHRASE>
<PHRASE VALSTR="Command_MirrorUnderDoor">?Take ?a peek under ?the door ...</PHRASE>
<PHRASE VALSTR="Command_MirrorCorner">Mirror ?around ?the corner ...</PHRASE>
<PHRASE VALSTR="Command_MirrorCorner">Look ?around ?the corner ...</PHRASE>
<PHRASE VALSTR="Command_MirrorCorner">?Take ?a peek ?around ?the corner ...</PHRASE>
<PHRASE VALSTR="Command_CheckForTraps">Check ?the ?door ?it for traps.</PHRASE>
<PHRASE VALSTR="Command_CheckForTraps">Look ?out for traps ?on ?the ?door</PHRASE>
<PHRASE VALSTR="Command_CheckForTraps">Search ?the ?door ?it for traps.</PHRASE>
<PHRASE VALSTR="Command_Deploy_Wedge">Deploy ... +wedge</PHRASE>
<PHRASE VALSTR="Command_Deploy_Wedge">Use ... +wedge</PHRASE>
<PHRASE VALSTR="Command_Deploy_Wedge">Place ... +wedge</PHRASE>
<PHRASE VALSTR="Command_Deploy_BreachingShotgun">Deploy ... ?breaching +shotgun.</PHRASE>
<PHRASE VALSTR="Command_Deploy_BreachingShotgun">Use ... ?breaching +shotgun.</PHRASE>
<PHRASE VALSTR="Command_Deploy_LessLethalShotgun">Deploy less lethal ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_LessLethalShotgun">Deploy bean bag ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_LessLethalShotgun">Use less lethal ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_LessLethalShotgun">Use bean bag ... </PHRASE>
<PHRASE VALSTR="Command_Deploy_GrenadeLauncher">Deploy ... launcher.</PHRASE>
<PHRASE VALSTR="Command_Deploy_GrenadeLauncher">Use ... launcher.</PHRASE>
<PHRASE VALSTR="Command_Deploy_Taser">Deploy ... +taser ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_Taser">Use ... +taser ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_Flashbang">+Deploy ... +bang ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_CSGas">+Deploy see yes ?gas...</PHRASE>
<PHRASE VALSTR="Command_Deploy_CSGas">+Deploy gas ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_CSGas">+Deploy ?CS gas ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_StingGrenade">+Deploy sting ?grenade ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_StingGrenade">+Deploy +stinger ?grenade ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_PepperSpray">Deploy ... pepper +spray ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_PepperSpray">Use ... pepper +spray ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_C2Charge">Deploy see two.</PHRASE>
<PHRASE VALSTR="Command_Deploy_C2Charge">Use see two.</PHRASE>
<PHRASE VALSTR="Command_Deploy_CSBallLauncher">Deploy ... pepper ?gun ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_CSBallLauncher">Use ... pepper ?gun ...</PHRASE>
<PHRASE VALSTR="Command_Deploy_Lightstick">?Mark ?it ?with ?Deploy ?a +light stick ...</PHRASE>
<PHRASE VALSTR="Command_LeaderThrowAndClear">+Leader Throw ?and Clear</PHRASE>
<PHRASE VALSTR="Command_LeaderThrowAndClear">+Let ... throw ... clear</PHRASE>
<PHRASE VALSTR="Command_BreachLeaderThrowAndClear">+Breach ... +leader ?throw and ... +clear ...</PHRASE>
<PHRASE VALSTR="Command_BreachLeaderThrowAndClear">+Breach ... let me ?throw and ... +clear ...</PHRASE>
<PHRASE VALSTR="Command_OpenLeaderThrowAndClear">Open ... +leader ?throw and ... +clear ...</PHRASE>
<PHRASE VALSTR="Command_C2AndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2BangAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2GasAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?CS ?see ?yes +gas ?grenade ?and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2GasAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2GasAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a CS ?gas ?grenade ?and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2StingAndClear">?Break ?Open Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a +sting ?grenade ?and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_C2LeaderThrowAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?let ?me ?the ?leader +throw ...</PHRASE>
<PHRASE VALSTR="Command_C2AndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_C2BangAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_C2GasAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_C2GasAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_C2StingAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a +sting ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_C2LeaderThrowAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?wait ?hold ?back ?for +leader ?throw ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun and ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunBangAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?flash +bang ?grenade ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunGasAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunGasAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a see yes ?gas ?grenade ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunStingAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a +sting ?grenade ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and wait for me ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and let me ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndClear">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and +leader ... clear ...</PHRASE>
<PHRASE VALSTR="Command_ShotgunAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunBangAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunGasAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunGasAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunStingAndMakeEntry">?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a +sting ?grenade ?and ?prepare ?to make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndMakeEntry">?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and wait for me ... make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndMakeEntry">?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and let me throw ... make entry.</PHRASE>
<PHRASE VALSTR="Command_ShotgunLeaderThrowAndMakeEntry">?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and leader throw ... make entry.</PHRASE>
<PHRASE VALSTR="Command_CleanSweep">... +sweep ...</PHRASE>
<PHRASE VALSTR="Command_CleanSweep">+Search ...</PHRASE>
<PHRASE VALSTR="Command_CleanSweep">+Fan out ...</PHRASE>
<PHRASE VALSTR="Command_RestrainAll">Restrain all ...</PHRASE>
<PHRASE VALSTR="Command_RestrainAll">+Cuff all ...</PHRASE>
<PHRASE VALSTR="Command_SecureAll">Secure all ...</PHRASE>
<PHRASE VALSTR="Command_SecureAll">Grab all ...</PHRASE>
<PHRASE VALSTR="Command_DisableAll">Disable all ...</PHRASE>
<PHRASE VALSTR="Command_DisableAll">Disarm all ...</PHRASE>
</LIST>
</RULE>
<RULE NAME="Actions" TOPLEVEL="ACTIVE">
<LIST PROPNAME="Actions">
<PHRASE VALSTR="TOCReport">Talk, this is entry team ...</PHRASE>
<PHRASE VALSTR="TOCReport">Entry team to talk ...</PHRASE>
<PHRASE VALSTR="TOCReport">Talk, we ...</PHRASE>
<PHRASE VALSTR="TOCReport">Talk, there's ...</PHRASE>
<PHRASE VALSTR="TOCReport">Talk, there appears ...</PHRASE>
<PHRASE VALSTR="Compliance">... Police ...</PHRASE>
<PHRASE VALSTR="Compliance">... Arms up ...</PHRASE>
<PHRASE VALSTR="Compliance">... Arms where ...</PHRASE>
<PHRASE VALSTR="Compliance">... Hands up ...</PHRASE>
<PHRASE VALSTR="Compliance">... Hands in the ...</PHRASE>
<PHRASE VALSTR="Compliance">... Hands to the ...</PHRASE>
<PHRASE VALSTR="Compliance">... Hands where ...</PHRASE>
<PHRASE VALSTR="Compliance">... Get down ...</PHRASE>
<PHRASE VALSTR="Compliance">Comply ...</PHRASE>
<PHRASE VALSTR="Compliance">... SWAT ...</PHRASE>
<PHRASE VALSTR="Compliance">... search warrant ...</PHRASE>
<PHRASE VALSTR="Compliance">... Drop ?your ?the weapon ...</PHRASE>
<PHRASE VALSTR="Compliance">... see your hands ...</PHRASE>
<PHRASE VALSTR="Compliance">Show ?me ?us your hands.</PHRASE>
</LIST>
</RULE>
<RULE NAME="Hold" TOPLEVEL="ACTIVE">
<LIST PROPNAME="Hold">
<PHRASE VALSTR="Hold">On my command</PHRASE>
<PHRASE VALSTR="Hold">On my signal</PHRASE>
<PHRASE VALSTR="Hold">On my mark</PHRASE>
<PHRASE VALSTR="Hold">On my signal</PHRASE>
</LIST>
</RULE>
<RULE NAME="TeamAndCommand" TOPLEVEL="ACTIVE">
<RULEREF NAME="Team"></RULEREF>
<RULEREF NAME="Command"></RULEREF>
</RULE>
<RULE NAME="TeamAndHoldCommand" TOPLEVEL="ACTIVE">
<RULEREF NAME="Team"></RULEREF>
<RULEREF NAME="Hold"></RULEREF>
<RULEREF NAME="Command"></RULEREF>
</RULE>
<RULE NAME="HoldCommand" TOPLEVEL="ACTIVE">
<RULEREF NAME="Hold"></RULEREF>
<RULEREF NAME="Command"></RULEREF>
</RULE>
</GRAMMAR>