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porting shaders to OpenGL 3.2 (first working version! yay ) #36
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I'm open to that but have no experience to offer. Thanks! |
i got GL 3 to work, it now renders everything that OpenGL 2 could :) tho i had to rewrite part of the OPENGL block in demo-common.h to include GL3 headers, only tested on APPLE so not sure if headers will work on linux/windows/android yet |
Thanks! Let me test this on my Linux. |
Can you send a pull request? |
Your
|
fixed in #38 |
i am trying to port glyphy to OpenGL 3 (OpenGL 3.2 context) with
#version 330 core
and#version 320 es
and i currently get no text renderedit seems like the default GL context glew creates is
2.1 INTEL-14.7.8
(2.1
) tho this might varythese are my current changes https://github.com/mgood7123/glyphy-opengl3/commit/0104d65f225afa993ef0af3ea3ff135661fe3dc0
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