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OpenGL-Keyboard.cpp
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OpenGL-Keyboard.cpp
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#include <iostream>
#include <gl/glut.h>
using namespace std;
struct Point {
int x;
int y;
};
Point p = {280, 190};
void init() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glColor3f(0.0f, 0.0f, 0.0f);
gluOrtho2D(0.0, 640.0, 0.0, 480.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glPointSize(5.0f);
}
void draw_dda(Point p1, Point p2) {
GLfloat dx = p2.x - p1.x;
GLfloat dy = p2.y - p1.y;
GLfloat x1 = p1.x;
GLfloat y1 = p1.y;
GLfloat step = 0;
if(abs(dx) > abs(dy)) {
step = abs(dx);
} else {
step = abs(dy);
}
GLfloat xInc = dx/step;
GLfloat yInc = dy/step;
for(float i = 1; i <= step; i++) {
glVertex2i(x1, y1);
x1 += xInc;
y1 += yInc;
}
}
void draw_square(Point a, GLint length) {
Point b = {a.x + length, a.y},
c = {b.x, b.y+length},
d = {c.x-length, c.y};
draw_dda(a, b);
draw_dda(b, c);
draw_dda(c, d);
draw_dda(d, a);
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
draw_square(p, 100);
glEnd();
glFlush();
}
void onKeyboard(unsigned char key, int x, int y) {
switch(key) {
case 'W': case 'w':
p.y+=10;
break;
case 'A': case 'a':
p.x-=10;
break;
case 'S': case 's':
p.y-=10;
break;
case 'D': case 'd':
p.x+=10;
break;
}
if(p.x > 640) {
p.x = 0;
}
if(p.x < 0) {
p.x = 640;
}
if(p.y > 480) {
p.y = 0;
}
if(p.y < 0) {
p.y = 480;
}
display();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitWindowPosition(400, 200);
glutInitWindowSize(640, 480);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutCreateWindow("OpenGL");
init();
glutKeyboardFunc(onKeyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}