-
Notifications
You must be signed in to change notification settings - Fork 149
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
load image failed #482
Comments
This is intended. When a song does not specify an eyecatch image file, Bemuse will try to load There are no errors outside the console, right? |
I think I know the cause of the problem now… It is due to recent autoplay policy change. I need to update the game and release a hotfix version soon. https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio Thanks for reporting the issue. |
thinks for your answer! By the way, I loaded the source code, then setup on my windows server according to "http://bemuse.readthedocs.io/en/latest/developers/getting-started-windows.html". |
@gavinLiu2016 Hey, those docs are outdated. Please refer to the updated docs here: https://bemuse.ninja/project/docs/developer-guide.html |
Thanks! |
I have setup success on windows server! thanks! |
@gavinLiu2016 Woah, awesome! If you have anything that you think should be added to the setup guide (e.g. Windows-specific information), please feel free to edit the docs! This will make the project easier to set up for everyone. |
why did I find this error, when i run game load this picture fail per time?
http://ip/music/[flicknote]bymyside/eyecatch_image.png
The text was updated successfully, but these errors were encountered: