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Sliders don't function correctly #4

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ryuyandev opened this issue Nov 30, 2020 · 3 comments
Open

Sliders don't function correctly #4

ryuyandev opened this issue Nov 30, 2020 · 3 comments

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@ryuyandev
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I created a project in order to test this out, and it seems to work quite well. However, when I tried adding a slider to the UI, I am able to interact with it in VR for the most part, but when I try to drag it, it behaves strangely, not allowing me to drag and continuously shifting around.

@egemenertugrul
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I'm having the same issue. I'm still debugging to find out why this is happening but couldn't find a solution. Oddly enough, when I add a breakpoint in UpdateUnityMouseSim function in Unity_Overlay.cs, here to be exact, and then continue the debugger, it DOES work as expected. Well sort of, without the need to keep pressing the trigger since something like Trigger_Up is not invoked while paused by the debugger. It may help anyone who comes across this problem. I'll post here again if I resolve it myself.

@1183351661
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Hello, Have you guys solved problem? I met the same issue too

@1183351661
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It seems when trigger pressed, Mouse position will never update

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