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functions.rb
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def read_image(png_file)
image = ChunkyPNG::Image.from_file(png_file)
rows = image.dimension.width
cols = image.dimension.height
if $verbose
puts ""
puts "Reading Image from File"
if $jruby
prog_bar = ProgressBar.create(:title => "Reading Image from File", :total => rows*cols)
else
prog_bar = ProgressBar.create(:title => "Reading Image from File", :total => rows*cols, format: 'Progress %c %C |%b>%i| %a %e')
end
end
maze = Array.new(cols) { Array.new(rows) }
m = Mutex.new
threads = []
(0..rows-1).each do |x|
threads << Thread.new {
(0..cols-1).each do |y|
if $verbose
prog_bar.increment
end
r = ChunkyPNG::Color.r(image[x,y])
g = ChunkyPNG::Color.g(image[x,y])
b = ChunkyPNG::Color.b(image[x,y])
if r == 255 and g == 255 and b == 255
m.synchronize do
maze[y][x] = 0
end
elsif r == 0 and g == 0 and b == 0
m.synchronize do
maze[y][x] = 1
end
else
exit 1
end
end
}
end
threads.each do |t| t.join end
return maze, rows, cols
end
def write_image(maze, rows, cols)
if $verbose
puts ""
puts "Writing Image to File"
if $jruby
prog_bar = ProgressBar.create(:title => "Writing Image to File", :total => rows*cols)
else
prog_bar = ProgressBar.create(:title => "Writing Image to File", :total => rows*cols, format: 'Progress %c %C |%b>%i| %a %e')
end
end
image = ChunkyPNG::Image.new rows, cols
m = Mutex.new
threads = []
(0..cols-1).each do |x|
threads << Thread.new {
(0..rows-1).each do |y|
if $verbose
prog_bar.increment
end
if maze[y][x] == 0
m.synchronize do
image[x,y] = ChunkyPNG::Color(255, 255, 255)
end
elsif maze[y][x] == 1
m.synchronize do
image[x,y] = ChunkyPNG::Color(0, 0, 0)
end
elsif maze[y][x] == 2
m.synchronize do
image[x,y] = ChunkyPNG::Color(255, 0, 0)
end
end
end
}
end
threads.each do |t| t.join end
cli = HighLine.new
filename = cli.ask("Solved Maze File Name: ") { |q| q.default = "test.png" }
image.save filename
end
def get_nodes(maze, rows, cols)
if $verbose
puts ""
puts "Collecting Nodes"
if $jruby
prog_bar = ProgressBar.create(:title => "Collecting Nodes", :total => rows*cols)
else
prog_bar = ProgressBar.create(:title => "Collecting Nodes", :total => rows*cols, format: 'Progress %c %C |%b>%i| %a %e')
end
end
node_maze = Array.new(cols) { Array.new(rows) {0} }
num_nodes = 0
num_edges = 0
connected_to_start = false
num_possible_paths = 0
entrance = 0
finish = 0
graph = Graph.new
m = Mutex.new
threads = []
(0..cols-1).each do |x|
if $verbose
prog_bar.increment
end
if maze[0][x] == 0
entrance = x
num_nodes += 1
@node1 = Node.new("node1", 0, x)
graph.add_node(@node1)
node_maze[0][x] = num_nodes
end
end
(0..cols-1).each do |x|
threads << Thread.new {
(1..rows-2).each do |y|
if $verbose
prog_bar.increment
end
if maze[y][x] == 0
if maze[y][x+1] == 0 and maze[y][x-1] == 0 and maze[y+1][x] == 1 and maze[y-1][x] == 1
# corridor
elsif maze[y][x+1] == 1 and maze[y][x-1] == 1 and maze[y+1][x] == 0 and maze[y-1][x] == 0
# corridor
else
m.synchronize do
num_nodes += 1
instance_variable_set("@node#{num_nodes}", Node.new("node#{num_nodes}", y, x))
graph.add_node(eval("@node#{num_nodes}"))
node_maze[y][x] = num_nodes
end
end
end
end
}
end
threads.each do |t| t.join end
threads = []
(0..cols-1).each do |x|
threads << Thread.new {
(1..rows-2).each do |y|
if node_maze[y][x] != 0
m.synchronize do
current_node = node_maze[y][x]
search_x = x-1
search_y = y-1
distance = 1
found_node = 0
connected_to_start = false
until maze[y][search_x] == 1
if node_maze[y][search_x] == 0
search_x -= 1
distance += 1
else
found_node = node_maze[y][search_x]
graph.add_edge(eval("@node#{current_node}"), eval("@node#{found_node}"), distance)
graph.add_edge(eval("@node#{found_node}"), eval("@node#{current_node}"), distance)
distance = 1
num_edges += 1
break
end
end
until maze[search_y][x] == 1 or connected_to_start == true
if node_maze[search_y][x] == 0
search_y -= 1
distance += 1
else
found_node = node_maze[search_y][x]
graph.add_edge(eval("@node#{current_node}"), eval("@node#{found_node}"), distance)
graph.add_edge(eval("@node#{found_node}"), eval("@node#{current_node}"), distance)
if search_y == 0
connected_to_start = true
end
distance = 1
num_edges += 1
break
end
end
end
end
end
}
end
threads.each do |t| t.join end
(0..cols-1).each do |x|
if $verbose
prog_bar.increment
end
if maze[rows-1][x] == 0
finish = x
num_nodes += 1
instance_variable_set("@node#{num_nodes}", Node.new("node#{num_nodes}", rows-1, finish))
graph.add_node(eval("@node#{num_nodes}"))
node_maze[rows-1][x] = num_nodes
search_y = rows-2
distance = 1
found_node = 0
until maze[search_y][x] == 1
if node_maze[search_y][x] == 0
search_y -= 1
distance += 1
else
found_node = node_maze[search_y][x]
graph.add_edge(eval("@node#{num_nodes}"), eval("@node#{found_node}"), distance)
graph.add_edge(eval("@node#{found_node}"), eval("@node#{num_nodes}"), distance)
num_edges += 1
break
end
end
end
end
return graph, num_nodes
end
def solve(graph, num_nodes, maze, rows, cols)
if $verbose
puts ""
puts "Solving the Maze"
end
case $method
when "dijkstra"
if $benchmark
require 'benchmark'
t1 = Benchmark.realtime do
require_relative 'dijkstra'
@shortest_path = Dijkstra.new(graph, @node1).shortest_path_to(eval("@node#{num_nodes}"))
end
puts "\nDijkstra Time: #{t1}"
else
require_relative 'dijkstra'
@shortest_path = Dijkstra.new(graph, @node1).shortest_path_to(eval("@node#{num_nodes}"))
end
when "breadth_first_search"
if $benchmark
require 'benchmark'
t1 = Benchmark.realtime do
require_relative 'breadth_first_search'
@shortest_path = BreadthFirstSearch.new(graph, @node1).shortest_path_to(eval("@node#{num_nodes}"))
end
puts "\nBreadth First Search Time: #{t1}"
else
require_relative 'breadth_first_search'
@shortest_path = BreadthFirstSearch.new(graph, @node1).shortest_path_to(eval("@node#{num_nodes}"))
end
when "depth_first_search"
if $benchmark
require 'benchmark'
t1 = Benchmark.realtime do
require_relative 'depth_first_search'
@shortest_path = DepthFirstSearch.new(graph, @node1).path_to(eval("@node#{num_nodes}"))
end
puts "\nDepth First Search Time: #{t1}"
else
require_relative 'depth_first_search'
@shortest_path = DepthFirstSearch.new(graph, @node1).path_to(eval("@node#{num_nodes}"))
end
else
puts ""
puts "Invalid Method"
exit 1
end
@shortest_path
end
def graph_solution(shortest_path, num_nodes, maze, rows, cols)
if $verbose
puts ""
puts "Graphing the Solution to the Maze"
end
x = -1
y = -1
shortest_path.each do |node|
temp_x = node.get_x
temp_y = node.get_y
maze[temp_y][temp_x] = 2
if x > -1 and y > -1
if x == temp_x and y > temp_y
(temp_y..y).each do |new_y|
maze[new_y][x] = 2
end
elsif x == temp_x and y < temp_y
(y..temp_y).each do |new_y|
maze[new_y][x] = 2
end
elsif x > temp_x and y == temp_y
(temp_x..x).each do |new_x|
maze[y][new_x] = 2
end
elsif x < temp_x and y == temp_y
(x..temp_x).each do |new_x|
maze[y][new_x] = 2
end
end
end
x = temp_x
y = temp_y
end
maze
end
def select_maze
cli = HighLine.new
png_files = []
png_files = Dir.glob('examples/*.png')
puts ""
cli.choose do |menu|
menu.prompt = "\nPlease choose which Maze you would like to solve"
menu.choices(*png_files) do |chosen|
puts "Maze Chosen: #{chosen}"
return chosen
end
end
end